Social Networking: Learning Theory in ActionThere has been a lot of recent debate on the benefits of social networking tools and software in education. While there are good points on either side of the debate, there remains the essential difference in theoretical positioning. Most conventional educational environments are "Objectivist" in nature and highly structured in terms of students progress and choice. Social networking essentially requires a less controlled, user-generated environment which challenges conventional views of the effective "management" of teaching and learning. Therefore, can social networking both as an instructional concept and user skill be integrated into the conventional approaches to teaching and learning? Do the skills developed within a social networking environment have value in the more conventional environments of learning? Certainly, social learning theory is not new, but some would argue that while the social learning theorists hold that social interaction is at the center of effective learning, and no individual learns in isolation, social networking software does not provide a helpful context within which social interaction skills are developed. In other words, the valuable social skills that support learning are not the skills developed within current Internet-based social spaces. Optimum Production
The National School Boards Association (USA), in partnership with research firm Grunwald Associates and with the support of Microsoft, Newscorp, and Verizon, published a 2007 data-rich survey dissecting social and education related activity patterns by American students. The focus of the study was K-12 instruction; however, much can be learned from the results of this study that apply to the uses of social networking technology in general. The list of "popular" uses itemized by Grunwald certainly seems to support the idea that the biggest uses of these tools are simply unidirectional (posting messages, downloading media files, updating personal information). While these types of uses could be utilized in a self-reflective learning environment, however, actual "social" skills seem to be lacking.
However, also according to Grunwald, when examining the distribution of innovative uses of the same tools--that is, students who use networking tools more collaboratively, creatively, and with actual project outcomes in mind--the uses of the tools can change according to the intentions of the user and more complex and learning-related skills can be developed, if the purposes change. Arguably, then, if instructional design intentionally maximizes this kind of skill development, learning could benefit, and students would be engaged in the process. In fact the students who were surveyed in the study demonstrated a wide range of possible uses of the same software. Innovative Uses Collaboration
Educators are increasingly challenged in the development of collaborative skills in learners. Given our current societal needs for making more with less, it's worth noting that learning theorists have long supported the notion that the sharing of ideas increases the outcomes of new knowledge. Work done by Scardamelia and Bareiter (1996) in computer-assisted and mediated knowledge building learning environments consistently suggested that new technology can assist in the knowledge building process as long as commitment to the learning process and positioning of the working contexts are relevant and applied for the learner. Many educators confuse cooperation and collaboration: the former being a passive skill that while necessary for group work and team projects does not develop the same active skill of collaboration. Collaboration requires activity on the part of all participants and results in the exchange of ideas and the working of ideas (Scardamelia, 2002) and can result in new knowledge. Social networking tools can be used to develop this skill when integrated into a project-based approach to learning--that is, when students are encouraged to start with the end in mind and bring various resources and participants into the process working towards their solution. Creativity
Accessing prior knowledge empowers learners in their own learning process. Creativity in learning, however, develops ownership and new applications of learning for the learner. In higher education, creativity in learning is central to authenticity and facilitates critical thought. Often creativity is recognized and valued in conventional "creative" contexts such as art and/or design; however creativity in learning should be a highly valued skill as it requires a high level of thinking and encourages the learner to make new paths for their learning. So when students manipulate software environments for uses other than their main intention, students are demonstrating a level of creativity that could be integrated into the learning environment and work for their benefit.
Networking Challenge to Instructional Design An appropriate response, then, to social networking tools is not, in my opinion, to reject them as irrelevant to learning but to realize that current students are likely to already be familiar with the passive uses of social networking and need to be challenged towards innovation. I would argue we are already challenged in that regard with all learners: engaging students at a higher level to develop active learning skills and facilitate full engagement in the learning process. If we are already challenged in this aspect why would we involve ourselves in the use of social networking tools that only intensify the challenge? My suggestion is that we should do it because these are environments that are already familiar to many students, and, while their main uses may be passive, they are participating or would like to participate. That, it seems to me, helps instructors at the basic level of students participation as often in traditional classroom or lecture halls, students are disengaged with the content from the outset. The issue then is to build on what is already being done and accepted by students as a familiar activity to develop more innovative uses of the same activity and encourage students to become engaged participants in their online connections.
Get daily news from THE Journal's RSS News Feed About the author: Ruth Reynard is the director of faculty for Career Education Corp. She can be reached at rreynard@careered.com. Proposals for articles and tips for news stories, as well as questions and comments about this publication, should be submitted to David Nagel, executive editor, at dnagel@1105media.com.
Cite this SiteRuth Reynard, Ph.D., "Social Networking: Learning Theory in Action," T.H.E. Journal, 5/21/2008, http://www./articles/22646
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