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用Direct Sound为MP3解码器libmad播放输出

 启蒙彩魂 2010-12-30
用Direct Sound为MP3解码器libmad播放输出 收藏
WIN32平台下madplay默认采用WaveOut播放输出,本文实现为其增加Direct Sound输出。在Windows XP,VC++ 6.0测试通过。
(一)优秀的MP3解码器libmad简介
libmad是跨平台的基于命令行的MP3播放解码器,使用定点解码,可用于没有浮点运算的嵌入式系统。
(二)下载及测试
1、从官方网站ftp://ftp.mars.org/pub/mpeg/下载madplay-0.15.2b.tar.gz,libmad-0.15.1b.tar.gz,libid3tag-0.15.1b.tar.gz,还要从ftp://ftp.mars.org/pub/mpeg/extra/下载libz-1.1.4.tar.gz,共四个文件。将四个压缩包保存在同一目录,例如d:\madplay。
2、用WINRAR“解码压到当前目录”方法将四个压缩包解压,在d:\madplay下将有四个文件夹:madplay-0.15.2b,libmad-0.15.1b,libid3tag-0.15.1b,libz-1.1.4。
3、用VC++ 6.0打开D:\madplay\madplay-0.15.2b\msvc++下的madplay工程。修改VC++ 6.0的编译环境:Tools -> Options -> Directories标签 -> Directories框下增加如下两行:
D:\MADPLAY\LIBMAD-0.15.1B\MSVC++
D:\MADPLAY\LIBID3TAG-0.15.1B
点击OK保存设置退出。再为编译连接后的可执行文件指定运行参数:Project -> settings -> 点中左侧madplay -> 右侧Program arguments框内填入你硬盘上保存的一个MP3文件,例如:D:\MP3\test.mp3,单击OK保存设置退出。
按Ctrl+F5编译连接运行,就可以听到播放你选择的MP3歌曲了。
(三)为madplay增加Direct Sound输出
madplay采用WaveOut作为播放输出,用DS输出的优点不再我说了吧。
1、在audio.h中查找到“audio_ctlfunc_t audio_win32;”这一行,在下面增加一行:
audio_ctlfunc_t audio_dsound;
2、在config.h中找到“#define AUDIO_DEFAULT audio_win32”这一行,将这一行注释掉,然后在下面增加一行:
#define AUDIO_DEFAULT audio_dsound
3、在工作区中选择FileView标签,点击madplay files下的Source Files,添加文件aduio_dsound.c
我写的aduio_dsound.c的内容如下,添加了比较详细的注释。
 
/*
aduio_dsound.c
功能: 用 Direct Sound 为MP3解码器libmad播放输出.兼容 VC++ 6.0 的directx 7.0
接口函数: audio_dsound()
email: ly2697@sina.com (请注明主题 mp3 decoder)
2008.08
*/
/*
libmad解码器头文件
*/
#include "audio.h"
/*
Direct Sound 的头文件和库
*/
#include<dsound.h>
#pragma comment( lib, "dsound.lib" )
/*
高精定时器的头文件和库
*/
#include<mmsystem.h>
#pragma comment( lib, "winmm.lib")
/*
DS_N: 缓冲区块数,设为8块.
DS_ONEBUF: 一块的长度.设解码16帧的PCM数据长度,4608*16=73728(72KB).
DS_BUFSIZE: Direct sound缓冲区长度,DS_N*DS_ONEBUF=589824(576KB).
            最小4,最大0xfffffff,在dsound.h中由DSBSIZE_MIN和DSBSIZE_MAX定义.
每一帧的时长26ms,一块的时间长度为26*16=416ms;缓冲区总时间长度8*416=3328ms.
*/
#define DS_N   8
#define DS_ONEBUF  73728
#define DS_BUFSIZE  589824
/*
pcm_data[] -- 暂存写入到时DSound Buffer的数据,该数据是由audio_pcm()解码MP3帧得
到的PCM数据,不同的解码器(如mpg123,libmad等)解码一帧的函数都采用向外部提供的接收
缓冲区写入解码得到的PCM数据,将本模块略作改写可用于不同的MP3解码器播放输出.
*/
static unsigned char pcm_data[DS_ONEBUF+4608];
static int pcm_length=0;
static audio_pcmfunc_t *audio_pcm;
static LPDIRECTSOUND   ds_lpDS=0;
static LPDIRECTSOUNDBUFFER  ds_lpDSB=0;
static HWND   ds_hWndMain=0;
static HANDLE  ds_hSemaphoreNotify=0;
static DWORD  ds_dwWriteCursor=0;
static DWORD  ds_dwPlayCursorOld=0;
static MMRESULT  ds_timerID=0;
static int   ds_iWriteTimes=0;
//#define DBGOUTPUT
#ifdef DBGOUTPUT
  #include <stdio.h>
#endif
/*
DirectSoundBuffer 通知机制引发的问题:
若采用DirectSoundBuffer通知机制,发现运行其它使用相同通知机制的播放程序时,会造成
本程序的通知事件误触发,如何识别是本程序还是其它程序引发的通知事件? 如何解决?
本程序采用定时器回调函数定时判断播放位置、发信号(设置通知事件).
ds_dwWriteCursor: 写入光标,指向播放一块后释放的一个空闲块首址,跟随于播放光标后.
ds_dwPlayCursor: 播放光标,取值(0..n)*DS_ONEBUF
ds_dwPlayCursorOld: 暂存播放光标先前值,取值(0..n-1)*DS_ONEBUF, 若使用写入光标,
     由于本函数中“读”与audio_play()中“写”不同步而出错.
*/
/*
MyPlayPositionNotify()  -- 定时器回调函数,播放完一块发一次信号.
*/
static void CALLBACK
MyPlayPositionNotify(UINT uTimerID, UINT uMsg, DWORD dwUser, DWORD dw1, DWORD dw2)
{
 DWORD dwPlayCursor=0;
 ds_lpDSB->lpVtbl->GetCurrentPosition(ds_lpDSB,&dwPlayCursor, NULL);
 if(dwPlayCursor>ds_dwPlayCursorOld+DS_ONEBUF ||
  (dwPlayCursor<DS_ONEBUF && ds_dwPlayCursorOld==DS_BUFSIZE-DS_ONEBUF)) {
#ifdef DBGOUTPUT
  printf("\nWriteCursor = %6d, PlayCursor = %6d, PlayCursorOld = %6d",
    ds_dwWriteCursor, dwPlayCursor, ds_dwPlayCursorOld);
#endif
  dwPlayCursor /= DS_ONEBUF;
  ds_dwPlayCursorOld = dwPlayCursor*DS_ONEBUF;
  /* 发信号,使audio_play()内的等待函数返回. */
  ReleaseSemaphore(ds_hSemaphoreNotify,1,NULL);
 }
}
static int audio_open(int nChannels,long nSamplesPerSec,unsigned int depth)
{
 DSBUFFERDESC dsbd;
 WAVEFORMATEX wvOut;
 ds_dwWriteCursor=0;
 ds_dwPlayCursorOld=0;
 ds_iWriteTimes=0;
 if(nSamplesPerSec == -1)
  return -1;
 
 /* Create DirectSound */
 if ( DirectSoundCreate(NULL, &ds_lpDS, NULL) != DS_OK ) {
  return -1;
 }
 if( ds_hWndMain == 0 )
  ds_hWndMain=GetDesktopWindow();
 /* Set Cooperative Level */
 if ( ds_lpDS->lpVtbl->SetCooperativeLevel(ds_lpDS,ds_hWndMain, DSSCL_PRIORITY) != DS_OK ) {
  return -1;
 }
 wvOut.wFormatTag      = WAVE_FORMAT_PCM;
 wvOut.wBitsPerSample  = depth;
 wvOut.nChannels       = nChannels;
 wvOut.nSamplesPerSec  = nSamplesPerSec;
 wvOut.nAvgBytesPerSec = wvOut.nSamplesPerSec * wvOut.nChannels * wvOut.wBitsPerSample/8;
 wvOut.nBlockAlign     = wvOut.nChannels * wvOut.wBitsPerSample/8;
 /* Create Secondary Sound Buffer */
 
 ZeroMemory(&dsbd, sizeof(DSBUFFERDESC));
 dsbd.dwSize   = sizeof(DSBUFFERDESC);
 dsbd.dwFlags  = DSBCAPS_GLOBALFOCUS
      | DSBCAPS_CTRLVOLUME
      | DSBCAPS_GETCURRENTPOSITION2;
 dsbd.dwBufferBytes = DS_BUFSIZE;
 dsbd.lpwfxFormat = &wvOut;
 if ( ds_lpDS->lpVtbl->CreateSoundBuffer(ds_lpDS,&dsbd, &ds_lpDSB, NULL) != DS_OK ) {
  return -1;
 }
 ds_hSemaphoreNotify = CreateSemaphore(NULL,DS_N,DS_N,NULL);
 if( ds_hSemaphoreNotify == NULL )
  return -1;
 return 0;
}
/*
audio_play() -- 播放一块,每解码一帧被调用一次
返回值: 写入到 SoundBuffer 的字节数,失败返回0
*/
static int audio_play(struct audio_play *play)
{
 LPVOID lpDSBuf;
 DWORD dwDSLockSize;
 UINT len=0;
 HRESULT hr;
 /* 1. 调用audio_pcm()解码一帧,得到的PCM写入到暂存区audio_pcm[] */
 len = audio_pcm(pcm_data+pcm_length, play->nsamples,play->samples[0],
     play->samples[1], play->mode, play->stats);
 pcm_length += len;
 if (pcm_length < DS_ONEBUF)
  return 0;
 /* 2. 若audio_pcm[]已写满DS_ONEBUF字节,等待播放完一块后释放一个空闲块 */
 WaitForSingleObject(ds_hSemaphoreNotify,INFINITE);
 /* 3. 将audio_pcm[]写入到 SoundBuffer,使完成播放一块 */
 hr = ds_lpDSB->lpVtbl->Lock(ds_lpDSB,ds_dwWriteCursor,pcm_length,&lpDSBuf,&dwDSLockSize,NULL,0,0);
 if(hr == DSERR_BUFFERLOST) {
  ds_lpDSB->lpVtbl->Restore(ds_lpDSB);
  ds_lpDSB->lpVtbl->Lock(ds_lpDSB,ds_dwWriteCursor,pcm_length,&lpDSBuf,&dwDSLockSize,NULL,0,0);
 }
 if(FAILED(hr))
  return 0;
 CopyMemory(lpDSBuf,pcm_data,dwDSLockSize);
 ds_lpDSB->lpVtbl->Unlock(ds_lpDSB,lpDSBuf,dwDSLockSize,NULL,0);
 /* 4. 更新相关变量! */
 pcm_length=0;
 ds_dwWriteCursor += dwDSLockSize;
 if( ds_dwWriteCursor >= DS_BUFSIZE)
  ds_dwWriteCursor -= DS_BUFSIZE;
 /* 5. 首次写满Direct SoundBuffer后,启动定时器,开始播放 */
 if(ds_iWriteTimes < DS_N) {
  ds_iWriteTimes++;
  if(ds_iWriteTimes == DS_N) {
   UINT uRs = DS_ONEBUF / 4608 / 2 * 26;
   ds_timerID = timeSetEvent( uRs/2, uRs, (LPTIMECALLBACK)MyPlayPositionNotify, 0,
            TIME_PERIODIC | TIME_CALLBACK_FUNCTION );
   ds_lpDSB->lpVtbl->SetCurrentPosition(ds_lpDSB,0);
   ds_lpDSB->lpVtbl->Play(ds_lpDSB,0, 0, DSBPLAY_LOOPING);
  }
#ifdef DBGOUTPUT
  printf("\nWriteTimes= %2d, WriteBytes= %d",ds_iWriteTimes,dwDSLockSize);
#endif
 }
 return dwDSLockSize;
}
static int audio_init(struct audio_init *init)
{
  SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
  SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
  return 0;
}
static int audio_config(struct audio_config *config)
{
  unsigned int bitdepth;
  bitdepth = config->precision & ~7;
  if (bitdepth == 0)
    bitdepth = 16;
  else if (bitdepth > 32)
    bitdepth = 32;
  audio_close();
  if (audio_open(config->channels,config->speed, bitdepth) == -1)
   return -1;
  switch (config->precision = bitdepth) {
  case 8:
    audio_pcm = audio_pcm_u8;
    break;
  case 16:
    audio_pcm = audio_pcm_s16le;
    break;
  case 24:
    audio_pcm = audio_pcm_s24le;
    break;
  case 32:
    audio_pcm = audio_pcm_s32le;
    break;
  }
  return 0;
}
static int audio_pause(int bPause)
{
 static int paused;
 if(ds_lpDSB == 0)
  return -1;
 if (bPause && !paused) {
  ds_lpDSB->lpVtbl->Stop(ds_lpDSB);
  return 0;
 }
 else if (!bPause && paused) {
  ds_lpDSB->lpVtbl->Play(ds_lpDSB,0, 0, DSBPLAY_LOOPING);
  return 0;
 }
 paused = bPause;
 return 0;
}
static int audio_stop()
{
 if(ds_lpDSB == 0)
  return -1;
 ds_lpDSB->lpVtbl->Stop(ds_lpDSB);
 return 0;
}
/*
audio_flush() -- 播放完Direct Sound缓冲区ds_lpDSB中的数据,DS_N-1块
*/
static void audio_flush()
{
 int i;
 for( i=1; i<DS_N; i++ )
  WaitForSingleObject(ds_hSemaphoreNotify,INFINITE);
}
static int audio_close()
{
 SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
 SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
 if (ds_lpDSB != 0) {
  ds_lpDSB->lpVtbl->Stop(ds_lpDSB);
  ds_lpDSB->lpVtbl->Release(ds_lpDSB);
  ds_lpDSB = 0;
 }
 if (ds_timerID != 0) {
  timeKillEvent(ds_timerID);
  ds_timerID = 0;
 }
 if (ds_hSemaphoreNotify != 0) {
  CloseHandle(ds_hSemaphoreNotify);
  ds_hSemaphoreNotify = 0;
 }
 if(ds_lpDS != 0) {
  ds_lpDS->lpVtbl->Release(ds_lpDS);
  ds_lpDS = 0;
 }
 ds_dwWriteCursor = 0;
 ds_dwPlayCursorOld = 0;
 ds_iWriteTimes = 0;
 return 0;
}
int audio_dsound(union audio_control *control)
{
  audio_error = 0;
  switch (control->command) {
  case AUDIO_COMMAND_INIT:
    return audio_init(&control->init);
  case AUDIO_COMMAND_CONFIG:
    return audio_config(&control->config);
  case AUDIO_COMMAND_PLAY:
    return audio_play(&control->play);
  case AUDIO_COMMAND_STOP:
 if (control->stop.flush)
  return audio_stop();
    return audio_pause(1);
  case AUDIO_COMMAND_FINISH:
 audio_flush();
    return audio_close();
  }
  return 0;
}

本文来自CSDN博客,转载请标明出处:http://blog.csdn.net/lfp001/archive/2008/08/03/2762693.aspx

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