this.addEventListener(Event.ENTER_FRAME,onMove);
function onMove(e:Event):void{
man.x = man.x + ((-mouseX) / 20 - man.x) / 4;
clu.x = clu.x + (mouseX / 20 - clu.x) / 4;
yun1.y = yun1.y + (mouseY / 20 - yun1.y) / 4;
clu3.y = clu3.y + ((-mouseY) / 15 - clu3.y) / 8;
}
//main_mc.man1.man.x = main_mc.man1.man.x + ((-mouseX) / 20 - main_mc.man1.man.x) / 4;
// main_mc.man2.man.x = main_mc.man2.man.x + ((-mouseX) / 20 - main_mc.man2.man.x) / 4;
// main_mc.man3.man.x = main_mc.man3.man.x + ((-mouseX) / 20 - main_mc.man3.man.x) / 4;
// main_mc.man1.man.y = main_mc.man1.man.y + ((-mouseY) / 25 - main_mc.man1.man.y) / 4;
// main_mc.man2.man.y = main_mc.man2.man.y + ((-mouseY) / 25 - main_mc.man2.man.y) / 4;
// main_mc.man3.man.y = main_mc.man3.man.y + ((-mouseY) / 25 - main_mc.man3.man.y) / 4;
// main_mc.yun1.yun.x = main_mc.yun1.yun.x + (mouseX / 20 - main_mc.yun1.yun.x) / 4;
// main_mc.yun2.yun.x = main_mc.yun2.yun.x + ((-mouseX) / 10 - main_mc.yun2.yun.x) / 4;
// main_mc.yun3.yun.y = main_mc.yun3.yun.y + (mouseX / 10 - main_mc.yun3.yun.x) / 4;
// main_mc.yun1.yun.y = main_mc.yun1.yun.y + (mouseY / 20 - main_mc.yun1.yun.y) / 4;
// main_mc.yun2.yun.y = main_mc.yun2.yun.y + ((-mouseY) / 15 - main_mc.yun2.yun.y) / 4;
// main_mc.yun3.yun.y = main_mc.yun3.yun.y + ((-mouseY) / 10 - main_mc.yun3.yun.y) / 4;