分享

framebuffer驱动全篇(二)(转载)

 向往~ 2011-09-21
还是要补充点,下面是/linux/fb.h的部分注释,加粗的是常用的,红色是关键的,一般不可少。旁边没有汉字,要么很简单没必要加注,要么就用不到!
#ifndef _LINUX_FB_H
#define _LINUX_FB_H
 
#include
#include
 
/* Definitions of frame buffers                     */
 
#define FB_MAJOR        29  /*主设备号*/
#define FB_MAX          32  /* sufficient for now */
 
/* ioctls
   0x46 is 'F'                              */
#define FBIOGET_VSCREENINFO 0x4600
#define FBIOPUT_VSCREENINFO 0x4601
#define FBIOGET_FSCREENINFO 0x4602
#define FBIOGETCMAP     0x4604
#define FBIOPUTCMAP     0x4605
#define FBIOPAN_DISPLAY     0x4606
/* 0x4607-0x460B are defined below */
/* #define FBIOGET_MONITORSPEC  0x460C */
/* #define FBIOPUT_MONITORSPEC  0x460D */
/* #define FBIOSWITCH_MONIBIT   0x460E */
#define FBIOGET_CON2FBMAP   0x460F
#define FBIOPUT_CON2FBMAP   0x4610
#define FBIOBLANK       0x4611      /* arg: 0 or vesa level + 1 */
#define FBIOGET_VBLANK      _IOR('F', 0x12, struct fb_vblank)
#define FBIO_ALLOC              0x4613
#define FBIO_FREE               0x4614
#define FBIOGET_GLYPH           0x4615
#define FBIOGET_HWCINFO         0x4616
#define FBIOPUT_MODEINFO        0x4617
#define FBIOGET_DISPINFO        0x4618
 
 
#define FB_TYPE_PACKED_PIXELS       0   /* Packed Pixels    */
#define FB_TYPE_PLANES          1   /* Non interleaved planes */
#define FB_TYPE_INTERLEAVED_PLANES  2   /* Interleaved planes   */
#define FB_TYPE_TEXT            3   /* Text/attributes  */
#define FB_TYPE_VGA_PLANES      4   /* EGA/VGA planes   */
 
#define FB_AUX_TEXT_MDA     0   /* Monochrome text */
#define FB_AUX_TEXT_CGA     1   /* CGA/EGA/VGA Color text */
#define FB_AUX_TEXT_S3_MMIO 2   /* S3 MMIO fasttext */
#define FB_AUX_TEXT_MGA_STEP16  3   /* MGA Millenium I: text, attr, 14 reserved bytes */
#define FB_AUX_TEXT_MGA_STEP8   4   /* other MGAs:      text, attr,  6 reserved bytes */
 
#define FB_AUX_VGA_PLANES_VGA4      0   /* 16 color planes (EGA/VGA) */
#define FB_AUX_VGA_PLANES_CFB4      1   /* CFB4 in planes (VGA) */
#define FB_AUX_VGA_PLANES_CFB8      2   /* CFB8 in planes (VGA) */
 
#define FB_VISUAL_MONO01        0   /* Monochr. 1=Black 0=White */
#define FB_VISUAL_MONO10        1   /* Monochr. 1=White 0=Black */
#define FB_VISUAL_TRUECOLOR     2   /* True color   */
#define FB_VISUAL_PSEUDOCOLOR       3   /* Pseudo color (like atari) */
#define FB_VISUAL_DIRECTCOLOR       4   /* Direct color */
#define FB_VISUAL_STATIC_PSEUDOCOLOR    5   /* Pseudo color readonly */
 
#define FB_ACCEL_NONE       0   /* no hardware accelerator  */
#define FB_ACCEL_ATARIBLITT 1   /* Atari Blitter        */
#define FB_ACCEL_AMIGABLITT 2   /* Amiga Blitter                */
#define FB_ACCEL_S3_TRIO64  3   /* Cybervision64 (S3 Trio64)    */
#define FB_ACCEL_NCR_77C32BLT   4   /* RetinaZ3 (NCR 77C32BLT)      */
#define FB_ACCEL_S3_VIRGE   5   /* Cybervision64/3D (S3 ViRGE)  */
#define FB_ACCEL_ATI_MACH64GX   6   /* ATI Mach 64GX family     */
#define FB_ACCEL_DEC_TGA    7   /* DEC 21030 TGA        */
#define FB_ACCEL_ATI_MACH64CT   8   /* ATI Mach 64CT family     */
#define FB_ACCEL_ATI_MACH64VT   9   /* ATI Mach 64CT family VT class */
#define FB_ACCEL_ATI_MACH64GT   10  /* ATI Mach 64CT family GT class */
#define FB_ACCEL_SUN_CREATOR    11  /* Sun Creator/Creator3D    */
#define FB_ACCEL_SUN_CGSIX  12  /* Sun cg6          */
#define FB_ACCEL_SUN_LEO    13  /* Sun leo/zx           */
#define FB_ACCEL_IMS_TWINTURBO  14  /* IMS Twin Turbo       */
#define FB_ACCEL_3DLABS_PERMEDIA2 15    /* 3Dlabs Permedia 2        */
#define FB_ACCEL_MATROX_MGA2064W 16 /* Matrox MGA2064W (Millenium)  */
#define FB_ACCEL_MATROX_MGA1064SG 17    /* Matrox MGA1064SG (Mystique)  */
#define FB_ACCEL_MATROX_MGA2164W 18 /* Matrox MGA2164W (Millenium II) */
#define FB_ACCEL_MATROX_MGA2164W_AGP 19 /* Matrox MGA2164W (Millenium II) */
#define FB_ACCEL_MATROX_MGAG100 20  /* Matrox G100 (Productiva G100) */
#define FB_ACCEL_MATROX_MGAG200 21  /* Matrox G200 (Myst, Mill, ...) */
#define FB_ACCEL_SUN_CG14   22  /* Sun cgfourteen       */
#define FB_ACCEL_SUN_BWTWO  23  /* Sun bwtwo            */
#define FB_ACCEL_SUN_CGTHREE    24  /* Sun cgthree          */
#define FB_ACCEL_SUN_TCX    25  /* Sun tcx          */
#define FB_ACCEL_MATROX_MGAG400 26  /* Matrox G400          */
#define FB_ACCEL_NV3        27  /* nVidia RIVA 128              */
#define FB_ACCEL_NV4        28  /* nVidia RIVA TNT      */
#define FB_ACCEL_NV5        29  /* nVidia RIVA TNT2     */
#define FB_ACCEL_CT_6555x   30  /* C&T 6555x            */
#define FB_ACCEL_3DFX_BANSHEE   31  /* 3Dfx Banshee         */
#define FB_ACCEL_ATI_RAGE128    32  /* ATI Rage128 family       */
#define FB_ACCEL_IGS_CYBER2000  33  /* CyberPro 2000        */
#define FB_ACCEL_IGS_CYBER2010  34  /* CyberPro 2010        */
#define FB_ACCEL_IGS_CYBER5000  35  /* CyberPro 5000        */
#define FB_ACCEL_SIS_GLAMOUR    36  /* SiS 300/630/540              */
#define FB_ACCEL_3DLABS_PERMEDIA3 37    /* 3Dlabs Permedia 3        */
/*上面的宏定义不用关心*/
 
/*不可修改的屏幕信息,用户空间可见*/
struct fb_fix_screeninfo {
    char id[16];         /* identification string eg "TT Builtin" */
    unsigned long smem_start;   /* Start of frame buffer mem 显存的起始地址*/
                  /* (physical address) */
    __u32 smem_len;          /* Length of frame buffer mem 显存的大小 */
    __u32 type;          /* see FB_TYPE_*     */
    __u32 type_aux;          /* Interleave for interleaved Planes */
    __u32 visual;        /* see FB_VISUAL_*       */
    __u16 xpanstep;          /* zero if no hardware panning  */
    __u16 ypanstep;          /* zero if no hardware panning  */
    __u16 ywrapstep;     /* zero if no hardware ywrap    */
    __u32 line_length;       /* length of a line in bytes  每行的字节数  */
    unsigned long mmio_start;   /* Start of Memory Mapped I/O   */
                  /* (physical address) */
    __u32 mmio_len;          /* Length of Memory Mapped I/O  */
    __u32 accel;           /* Type of acceleration available */
    __u16 reserved[3];       /* Reserved for future compatibility */
};
 
/* Interpretation of offset for color fields: All offsets are from the right,
 * inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you
 * can use the offset as right argument to <<). A pixel afterwards is a bit
 * stream and is written to video memory as that unmodified. This implies
 * big-endian byte order if bits_per_pixel is greater than 8.
 */
 /*像素所占字节内,各个颜色的位分配比如RGB=888,565,555等等,*/
struct fb_bitfield {
    __u32 offset;        /* beginning of bitfield */
    __u32 length;        /* length of bitfield       */
    __u32 msb_right;     /* != 0 : Most significant bit is */
                  /* right */
};
 
/*下面的宏也不常用*/
#define FB_NONSTD_HAM       1   /* Hold-And-Modify (HAM)        */
 
#define FB_ACTIVATE_NOW     0   /* set values immediately (or vbl)*/
#define FB_ACTIVATE_NXTOPEN 1   /* activate on next open    */
#define FB_ACTIVATE_TEST    2   /* don't set, round up impossible */
#define FB_ACTIVATE_MASK       15
                    /* values           */
#define FB_ACTIVATE_VBL        16   /* activate values on next vbl  */
#define FB_CHANGE_CMAP_VBL     32   /* change colormap on vbl   */
#define FB_ACTIVATE_ALL        64   /* change all VCs on this fb    */
 
#define FB_ACCELF_TEXT      1   /* text mode acceleration */
 
#define FB_SYNC_HOR_HIGH_ACT    1   /* horizontal sync high active  */
#define FB_SYNC_VERT_HIGH_ACT   2   /* vertical sync high active    */
#define FB_SYNC_EXT     4   /* external sync        */
#define FB_SYNC_COMP_HIGH_ACT   8   /* composite sync high active   */
#define FB_SYNC_BROADCAST   16  /* broadcast video timings
 
 
Framebuffer驱动程序模型
 
  下图会向你展示目前的framebuffer设备驱动的结构,最常用的是非标准驱动。很明显他所处的层次最高,程序编写是最容易的。
理解了这个图的,你已经很轻松的去完成一个fb驱动,比如给sa1100,s2410,s2440系列的ARMLCD控制器写驱动。

    本站是提供个人知识管理的网络存储空间,所有内容均由用户发布,不代表本站观点。请注意甄别内容中的联系方式、诱导购买等信息,谨防诈骗。如发现有害或侵权内容,请点击一键举报。
    转藏 分享 献花(0

    0条评论

    发表

    请遵守用户 评论公约

    类似文章 更多