C# Socket异步通讯客户端实现源码
C# Socket异步通讯客户端之主程序: - public static int Main(String[] args)
- {
-
- IPAddress ipAddress = IPAddress.Parse("192.168.1.104");
- int port = 20000;
- IPEndPoint remoteEP = new IPEndPoint(ipAddress, port);
-
-
- Socket client = new Socket(AddressFamily.InterNetwork,
- SocketType.Stream, ProtocolType.Tcp);
-
-
- client.BeginConnect(remoteEP,
- new AsyncCallback(ConnectCallback), client);
-
- connectDone.WaitOne();
-
-
- Send(client, "This is a test<EOF>");
- sendDone.WaitOne();
-
-
- Receive(client);
- receiveDone.WaitOne();
-
-
- Console.WriteLine("Response received : {0}", response);
-
-
- client.Shutdown(SocketShutdown.Both);
- client.Close();
-
- return 0;
-
- }
C# Socket异步通讯客户端之连接部分Callback: - private static void ConnectCallback(IAsyncResult ar)
- {
-
-
- Socket client = (Socket)ar.AsyncState;
-
-
- client.EndConnect(ar);
-
- Console.WriteLine("Socket connected to {0}",
- client.RemoteEndPoint.ToString());
-
-
- connectDone.Set();
- }
C# Socket异步通讯客户端之数据接收: - private static void Receive(Socket client)
- {
-
-
- StateObject state = new StateObject();
- state.workSocket = client;
-
-
- client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
- new AsyncCallback(ReceiveCallback), state);
-
- }
-
- private static void ReceiveCallback(IAsyncResult ar)
- {
-
-
- StateObject state = (StateObject)ar.AsyncState;
- Socket client = state.workSocket;
-
-
- int bytesRead = client.EndReceive(ar);
-
- if (bytesRead > 0)
- {
-
- state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
-
-
- client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
- new AsyncCallback(ReceiveCallback), state);
- }
- else
- {
-
- if (state.sb.Length > 1)
- {
- response = state.sb.ToString();
- }
-
- receiveDone.Set();
- }
-
- }
C# Socket异步通讯客户端之发送数据: - private static void Send(Socket client, String data)
- {
-
- byte[] byteData = Encoding.ASCII.GetBytes(data);
-
-
- client.BeginSend(byteData, 0, byteData.Length, 0,
- new AsyncCallback(SendCallback), client);
- }
-
- private static void SendCallback(IAsyncResult ar)
- {
-
-
- Socket client = (Socket)ar.AsyncState;
-
-
- int bytesSent = client.EndSend(ar);
- Console.WriteLine("Sent {0} bytes to server.", bytesSent);
-
-
- sendDone.Set();
-
- }
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