Chapter 1 - How to Create a New cocos2d-x project on multi-platformsToday we will start a tutorial on how to port the famous Cocos2dSimpleGame from objc to c++, using cocos2d-x engine, then run it on win32/iphone/android/wophone multi-platforms. The Cocos2dSimpleGame is written by Ray Wenderlich. Almost every beginner of cocos2d-iphone has read his tutorial series. First of all, you need to download the last stable version of cocos2d-x from http://download.. It’s cocos2d-0.99.5-x-0.8.2 when I write this article, and then update the game source to 0.9.1. The infix 0.99.5 means this c++ port is based on the parent cocos2d-iphone 0.99.5, and the suffix 0.8.2 is the version of our cocos2d–x port. The source of Cocos2dxSimpleGame is here http://www./attachments/535/Cocos2dxSimpleGame-0.9.1.rar, I have tested it with cocos2d-1.0.1-x-0.9.1. Let’s begin. You can jump to your platform directly from this catalogue.
1. start with win32cocos2d-win32 port is well tested on WinXP + VistualStudio2008/2010. But in vista/win7, I can not promise it runs well. Here’s a protal for unluck guys who cannot run this tutorial correctly on cocos2d-win32 port… 1.2 install Wizard on VisualStudioAfter downloading and unziping the package, you can go to the cocos2d-x folder, click “build-win32.bat” to compile the whole project, then click "install-templates-msvc.bat" to install the wizard. The bat scripts adapt vs2008 or 2010 automaticlly. For more detail, please refer to this document Cocos2d-x Application Wizard for Visual Studio User Guide 1.3 Create a new cocos2d-win32 projectNow open cocos2d-x/cocos2d-win32.vc2008.sln via VS2008, we can see the libs here. Right click the “Solution ‘cocos2d-win32.vc2008’ “, then “Add->New Project”, select "cocos2d-x -> cocos2d-win32 Application", fill in the name box with "Cocos2dxSimpleGame", and use the default location setting. Click “OK -> Next”, uncheck Box2D because Cocos2dSimpleGame will not use physical system. Make sure “SimpleAudioEngine in CocosDenshion” is checked, then “Finished”. 1.4 Build and RunNow we can see the “Cocos2dxSimpleGame.win32” is created! Check the dependencies, our game depends on libcocos2d & libCocosDenshion now. Well, build and run it, normally, you can see the following picture, if you are not so unlucky. 1.5 Portal for unlucky guysPerhaps someone can not run this HelloWorld successfully on win32, because the cocos2d-win32 port bases on the PowerVR OpenGL ES 1.1 SDK for PC Emulation (Windows ista/XP version)
2. Start with WoPhoneIf you are a wophone developer, the steps of win32 above also fits you. There are only 3 differences:
And the result of cocos2d-wophone HelloWorld is 3. Start with iPhoneWe have templates for xcode now since version 0.8.2。 You can create cocos2d-x projects as easy as cocos2d-iphone projects. At first, goto the root of cocos2d-x folder, then run the install-templates.sh in the mac shell ./install-templates-xcode.sh -u -f
and you can choose your xcode version here, xcode3 or xcode4. Select "cocos2d-x application", then click "choose", type in the project name. The cocos2d-x project will created by xcode for you. Notice that, the cocos2d-x project for iOS can be create in anywhere as you wish. The wizard in xcode will copy the libraries of all cocos2dx, CocosDenshion, etc, into the project folder. This is different from the wizard for win32 & wophone in VisualStudio. Ok, then build and run, you could see the HelloWorld scene as follows, 4. Start with AndroidThe project of android for ndk contains two parts, one for java, and the other for c++. We would run create-android-project.bat(or create-android-project.sh under linux) to create android ndk project. 4.1 Under windows4.1.1 Create project"create-android-project.bat" is under the root of cocos2d-x. You should do some changes to work under your environment. To adapt to my environment, I change the settings in create-android-project.bat.
Now you can run "create-android-project.bat" to create an android project: After version 0.8.2, you may be asked to enter the package path, the path format is like this: org.coco2dx.Cocos2dxSimpleGame. 4.1.2 Build native codeNow you can see a folder named "Cocos2dxSimpleGame" under the root of cocos2d-x. Run your cygwin, and goto 4.1.3 Import project to eclipseRun your eclipse, click File -> New -> Project -> Android Project, and import the project like this 4.1.4 Build java code and runRight click the project and select "Build Project", then right click the project and select "Run As" -> "Android Application". Then you can see the result: 4.2 Under linuxYou should run "create-android-project.sh" to create android project, the others are the same as under windows. You should define some environment variables to run "create-android-project.sh" under your environment.Initialize some environment variables.
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