本教程向飞特的朋友们介绍如何利用ps滤镜制作逼真皮革效果,教程是国外翻译的,转发过来分享给大家,教程难度不算大,适合初中级ps学习者学习,我们先来看下最终效果图。fevte编注:更多ps滤镜教程讨论交流和作业提交请到飞特论坛ps滤镜交流区,地址:http://bbs./forumdisplay.php?fid=51&filter=type&typeid=87 下面是具体的制作过程: step 1create a new file with a white background. set the foreground and background color to black and white by pressing d. click filter > texture > stained glass.第一步:新建一个白色背景的图层,按d设置前景白色与背景黑色,点击滤镜--纹理--染色玻璃 step 2create new layer and fill it with white. change its opacity to 50%. repeat previous filter by pressing cmd + f. if you want tweak the setting use cmd + alt + f.第二步:再新建一个白色图层,透明度改为50%,ctrl+f重复上次滤镜。如果想修改上次滤镜设置,按ctrl+alt+f.(说明一下,我用的是pc,所以翻译是按我用的来的。cmd是苹果机上面的)step 3press cmd + e to merge both layers. click filter > noise > add noise.第三步:合并这两个图层(ctrl+e),点击滤镜--杂色--添加杂质 step 4press cmd + a then cmd + c to copy all to clipboard. open channels panel and create new channel. then paste (cmd + v).第四步:ctrl+a 全选并复制。打开通道面板新建一个通道。把刚才复制的粘贴上去step 5click rgb channel to return to background layer. click edit > fill, choose use: color and pick your color. you can use any color you want, just make sure it’s dark enough for the next filter.第五步:点击rgb通道返回到图层,点击编辑--填充 出现的对话框如下:use:color,然后选择你喜欢的色,但是为了下次滤镜要确保它的暗度(?)足够。step 6click filter > render > light effects. in texture channel choose alpha 1.第六步:滤镜--渲染--光照效果。下面的纹理通选择alpha 1step 7the default light is too dark. you need to add more light sources by dragging the lamp icon to the preview box. set its type to omni.第七步:默认灯光太暗了,需要添加更多的光源,将下面灯泡样的图案拖到预览图上。设置全光源。step 8click ok and the result should look something like below.第八步:点击ok。最后的结果应该是看起来有些东西在上面。(纯个人理解)step 9change the background and foreground color to white and black by pressing d then x. activate the gradient tool, choose radial with white to transparent. create a new layer and draw a gradient.第九步:先d后x,设置前景为白色,背景为黑色。选择渐变工具,由白色到透明的径向。新建一个图层,画一些渐变。 |
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