1.两个简单视图间的切换算法。
- if (self.pRedViewController.view.superview == nil)
- {
- if (self.pRedViewController.view == nil)
- {
- LinRedViewController * red = [[LinRedViewController alloc]initWithNibName:nil bundle:nil];
- self.pRedViewController = red;
- [red release];
- }
- [self.pYellowViewController.view removeFromSuperview];
- [self.view insertSubview:self.pRedViewController.view atIndex:0];
- }
- else
- {
- if (self.pYellowViewController.view.superview == nil)
- {
- if (self.pYellowViewController.view == nil)
- {
- LinYellowViewController * yellow = [[LinYellowViewController alloc]initWithNibName:nil bundle:nil];
- self.pYellowViewController =yellow;
- [yellow release];
- }
- [self.pRedViewController.view removeFromSuperview];
- [self.view insertSubview:self.pYellowViewController.view atIndex:0];
- }
- }
判断当前 pRedViewController视图的超视图是否空,若为空则判断当前pRedViewController是否为空,若为空则设置临时变量red,再赋给pYellowViewController,释放临时变量,接着把当前的pRedViewController去除,加入pYellowViewController视图;反之则亦然。把此导人到下面两个方法中,即可实现简单动画。
2.在UIView类下,通过Animation框架实现动画效果。
- //设置动画的名字
- [UIView beginAnimations:@"Animation" context:nil];
- //设置动画的间隔时间
- [UIView setAnimationDuration:1.5];
- //设置动画的速率
- [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
- //设置动画的方式
- [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:self.view cache:YES];
-
-
- //UIView动画的结束方式
- [UIView commitAnimations];
3. 导入QuartzCore/QuartzCore.h框架,利用图层思想实现动画。
- //导入QuartzCore/QuartzCore.h框架,实现动画
- CATransition *transiton = [CATransition animation];
- transiton.delegate = self;
- transiton.duration = 1.25;
- transiton.timingFunction = UIViewAnimationCurveEaseInOut;
- transiton.subtype = kCATransitionFromRight;
- transiton.type = @"pageUnCurl";
- //(各种动画效果)@"cube"(方块式动画) @"moveIN(插入替换动画)" @"reveal"(幕帘式动画-推) @"fade"(default)(逐渐替换式,是系统默认的动画方式-当不写caswitch.type时,系统的动画方式就是fade) @"pagecurl"(类似逐渐替换动画) @"pageUnCurl"(不规则翻页式动画) @"suckEffect" @"rippleEffect" @"oglFlip"
-
-
- //QuartzCore/QuartzCore.h框架时动画的结束,layer寻找图层
- [self.view.layer addAnimation:transiton forKey:nil];
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