var
particle : GameObject;
function
Update () {
for
(
var
touch : Touch
in
Input.touches) {
if
(touch.phase == TouchPhase.Began) {
var
ray = Camera.main.ScreenPointToRay (touch.position);
if
(Physics.Raycast (ray)) {
Instantiate
(particle, transform.position, transform.rotation);
}
}
}
}