//TranslateTransform平移变换
<!--将矩形水平移动50单位,垂直移动50单位-->
<Rectangle Height="50" Width="50"
Fill="SkyBlue" Stroke="Blue"
StrokeThickness="2" Canvas.Left="100"
Canvas.Top="100">
<Rectangle.RenderTransform>
<TranslateTransform X="50" Y="50"
/>
</Rectangle.RenderTransform>
</Rectangle>
//RotateTransform旋转变换
<!--旋转前的矩形-->
<Rectangle Name="Rec3"
Width="200" Height="10" Stroke="Blue" Fill="Red" Canvas.Left="100"
Canvas.Top="100">
</Rectangle>
<!--不指定旋转基点(CenterX,CenterY)-->
<Rectangle Name="Rec1"
Width="200" Height="10" Stroke="Blue" Fill="Red" Canvas.Left="100"
Canvas.Top="100">
<Rectangle.RenderTransform>
<RotateTransform Angle="25"/>
</Rectangle.RenderTransform>
</Rectangle>
<!--指定旋转基点(CenterX,CenterY)-->
<Rectangle Name="Rec2"
Width="200" Height="10" Stroke="Blue" Fill="Red" Canvas.Left="100"
Canvas.Top="100">
<!--CenterX,CenterY点位于图形对象的左上角-->
<Rectangle.RenderTransform>
<RotateTransform Angle="50" CenterX="20"
CenterY="5"/>
</Rectangle.RenderTransform>
</Rectangle>
//ScaleTransform缩放变换
<Canvas>
<!--原始矩形-->
<TextBlock Canvas.Top="30"
Text="原始矩形"></TextBlock>
<Rectangle x:Name="Rec1"
Canvas.Left="0" Canvas.Top="50" Width="100" Height="100"
Fill="Red">
</Rectangle>
<!--垂直放大2倍-->
<TextBlock Canvas.Top="180"
Canvas.Left="10"
Text="Y轴放大2倍"></TextBlock>
<Rectangle x:Name="Rec2"
Canvas.Left="0" Canvas.Top="200" Width="100" Height="100"
Fill="Red">
<Rectangle.RenderTransform>
<ScaleTransform
ScaleY="2"></ScaleTransform>
</Rectangle.RenderTransform>
</Rectangle>
<!--水平放大2倍-->
<TextBlock Canvas.Top="180"
Canvas.Left="150"
Text="X轴放大2倍"></TextBlock>
<Rectangle x:Name="Rec3"
Canvas.Left="150" Canvas.Top="200" Width="100" Height="100"
Fill="Red">
<Rectangle.RenderTransform>
<ScaleTransform
ScaleX="2"></ScaleTransform>
</Rectangle.RenderTransform>
</Rectangle>
<!--水平和垂直缩小,并指定中心点-->
<TextBlock Canvas.Top="30"
Canvas.Left="150"
Text="X轴和Y轴各自缩小2倍"></TextBlock>
<Rectangle x:Name="Rec4"
Canvas.Left="150" Canvas.Top="50" Width="100" Height="100"
Fill="Red">
<Rectangle.RenderTransform>
<ScaleTransform ScaleX="0.5" ScaleY="0.5"
CenterX="50"
CenterY="50"></ScaleTransform>
</Rectangle.RenderTransform>
</Rectangle>
</Canvas>
//SkewTransform扭曲变换
<Canvas>
<!--原始矩形-->
<Rectangle x:Name="Rec1"
Canvas.Left="0" Canvas.Top="0" Width="200" Height="100"
Fill="Blue"></Rectangle>
<!--水平扭曲50度-->
<Rectangle x:Name="Rec2"
Canvas.Left="210" Canvas.Top="0" Width="200" Height="100"
Fill="Blue">
<Rectangle.RenderTransform>
<SkewTransform
AngleX="50"/>
</Rectangle.RenderTransform>
</Rectangle>
<!--垂直扭曲10度-->
<Rectangle x:Name="Rec3"
Canvas.Left="0" Canvas.Top="120" Width="200" Height="100"
Fill="Blue">
<Rectangle.RenderTransform>
<SkewTransform
AngleY="10"/>
</Rectangle.RenderTransform>
</Rectangle>
<!--基于指定的中心点水平和垂直扭曲-->
<Rectangle x:Name="Rec4"
Canvas.Left="220" Canvas.Top="120" Width="200" Height="100"
Fill="Blue">
<Rectangle.RenderTransform>
<SkewTransform
AngleY="10" AngleX="10" CenterX="100"
CenterY="50"/>
</Rectangle.RenderTransform>
</Rectangle>
</Canvas>
//TransformGroup组合变换
<Canvas>
<!--先旋转,再扭曲一个文本块-->
<TextBlock FontSize="28"
Canvas.Left="10" Canvas.Top="10"
Text="在文本块中组合多个变换">
<TextBlock.RenderTransform>
<TransformGroup>
<RotateTransform Angle="45" />
<ScaleTransform ScaleX="0.5"
ScaleY="0.5"/>
</TransformGroup>
</TextBlock.RenderTransform>
</TextBlock>
</Canvas>