![]() 1. void CXXXDlg::SetFullScreen() { int frameWidth = GetSystemMetrics(SM_CXFRAME); int frameHeight = GetSystemMetrics(SM_CYFRAME); int captionHeight = GetSystemMetrics(SM_CYCAPTION); int screenWidth = GetSystemMetrics(SM_CXSCREEN); int screenHeight = GetSystemMetrics(SM_CYSCREEN); CRect rect; GetClientRect(&rect); rect.left = rect.left - frameWidth; rect.top = rect.top - frameHeight - captionHeight ; rect.bottom = rect.top + screenHeight + 2 * frameHeight + captionHeight; rect.right = rect.left + screenWidth + 2 * frameWidth; ShowWindow(SW_HIDE); SetWindowPos(&wndTopMost, rect.left, rect.top, rect.Width(), rect.Height(), SWP_SHOWWINDOW); }2. 实现全屏显示: 在CMainFrame类中实现 private: BOOL m_bFullScreen; // 全屏显示标志 WINDOWPLACEMENT m_OldWndPlacement; // 用来保存原窗口的位置 CRect m_FullScreenRect; // 表示全屏显示时的窗口位置
初始化 CMainFrame::CMainFrame() { // TODO: add member initialization code here m_bFullScreen = FALSE; } 添加菜单项以及菜单效应函数 void CMainFrame::OnFullScreen() { // TODO: Add your command handler code here GetWindowPlacement(&m_OldWndPlacement); CRect WindowRect; GetWindowRect(&WindowRect); CRect ClientRect; RepositionBars(0, 0xffff, AFX_IDW_PANE_FIRST, reposQuery, &ClientRect); ClientToScreen(&ClientRect);
// 获取屏幕的分辨率 int nFullWidth = GetSystemMetrics(SM_CXSCREEN); int nFullHeight = GetSystemMetrics(SM_CYSCREEN); // 将出控制条外的客户区全屏显示到从(0,0)到(nFullWidth,nFullHeight)区域 // 将(0,0)和(nFullWidth,nFullHeight)两个点外扩充原窗口和控制条之外的 // 客户区位置间的差值,就得到全屏显示的窗口位置 m_FullScreenRect.left = WindowRect.left - ClientRect.left; m_FullScreenRect.top = WindowRect.top - ClientRect.top; m_FullScreenRect.right = WindowRect.right - ClientRect.right + nFullWidth; m_FullScreenRect.bottom = WindowRect.bottom - ClientRect.bottom + nFullHeight;
m_bFullScreen = TRUE; // 设置全屏显示标志为TURE WINDOWPLACEMENT wndpl; wndpl.length = sizeof(WINDOWPLACEMENT); wndpl.flags = 0; wndpl.showCmd = SW_SHOWNORMAL; wndpl.rcNormalPosition = m_FullScreenRect; SetWindowPlacement(&wndpl); }
void CMainFrame::OnUpdateFullScreen(CCmdUI* pCmdUI) { // TODO: Add your command update UI handler code here if (m_bFullScreen) { pCmdUI->SetCheck(1); } else { pCmdUI->SetCheck(0); } }
重载CMainFrame类的OnGetMinMaxInfo()函数 void CMainFrame::OnGetMinMaxInfo(MINMAXINFO FAR* lpMMI) { // TODO: Add your message handler code here and/or call default if (m_bFullScreen) { lpMMI->ptMaxSize.x = m_FullScreenRect.Width(); lpMMI->ptMaxSize.y = m_FullScreenRect.Height(); lpMMI->ptMaxPosition.x = m_FullScreenRect.Width(); lpMMI->ptMaxPosition.y = m_FullScreenRect.Height(); //最大的Track尺寸也要改变 lpMMI->ptMaxTrackSize.x = m_FullScreenRect.Width(); lpMMI->ptMaxTrackSize.y = m_FullScreenRect.Height(); } CMDIFrameWnd::OnGetMinMaxInfo(lpMMI); }
在类CMainFrame中添加函数EndFullScreen()。 void CMainFrame::EndFullScreen() { if (m_bFullScreen) { // 推出全屏显示,恢复原始窗口显示 ShowWindow(SW_HIDE); SetWindowPlacement(&m_OldWndPlacement); } } 下面实现在按下Esc键时,调用EndFullScreen()函数。也即:建立按键与函数之间的联系 // 添加WM_KEYDOWN消息相应函数 void CFullScreenTestView::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags) { // TODO: Add your message handler code here and/or call default if (nChar == VK_ESCAPE) // 如果按下的是Esc键 { // 获取主窗口指针 CMainFrame* pFrame = (CMainFrame*) AfxGetApp()->m_pMainWnd; // 调用主窗口类的自定义函数EndFullScreen(),便可以退出全屏显示模式 pFrame->EndFullScreen(); } CView::OnKeyDown(nChar, nRepCnt, nFlags); } |
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