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Android源码分析

 scxingm 2016-02-08
 转载请注明出处:http://blog.csdn.net/singwhatiwanna/article/details/17339857

概述

一直想写篇关于Android事件派发机制的文章,却一直没写,这两天刚好是周末,有时间了,想想写一篇吧,不然总是只停留在会用的层次上但是无法了解其内部机制。我用的是4.4源码,打开看看,挺复杂的,尤其是事件是怎么从Activity派发出来的,太费解了。了解Windows消息机制的人会发现,觉得Android的事件派发机制和Windows的消息派发机制挺像的,其实这是一种典型的消息“冒泡”机制,很多平台采用这个机制,消息最先到达最底层View,然后它先进行判断是不是它所需要的,否则就将消息传递给它的子View,这样一来,消息就从水底的气泡一样向上浮了一点距离,以此类推,气泡达到顶部和空气接触,破了(消息被处理了),当然也有气泡浮出到顶层了,还没破(消息无人处理),这个消息将由系统来处理,对于Android来说,会由Activity来处理。

Android点击事件的派发机制

1. 从Activity传递到底层View

点击事件用MotionEvent来表示,当一个点击操作发生时,事件最先传递给当前Activity,由Activity的dispatchTouchEvent来进行事件派发,具体的工作是由Activity内部的Window来完成的,Window会将事件传递给decor view,decor view一般就是当前界面的底层容器(即setContentView所设置的View的父容器),通过Activity.getWindow.getDecorView()可以获得。另外,看下面代码的的时候,主要看我注释的地方,代码很多很复杂,我无法一一说明,但是我注释的地方都是关键点,是博主仔细读代码总结出来的。

源码解读:

事件是由哪里传递给Activity的,这个我还不清楚,但是不要紧,我们从activity开始分析,已经足够我们了解它的内部实现了。

Code:Activity#dispatchTouchEvent

/**  * Called to process touch screen events.  You can override this to  * intercept all touch screen events before they are dispatched to the  * window.  Be sure to call this implementation for touch screen events  * that should be handled normally.  *   * @param ev The touch screen event.  *   * @return boolean Return true if this event was consumed.  */  public boolean dispatchTouchEvent(MotionEvent ev) {      if (ev.getAction() == MotionEvent.ACTION_DOWN) {          //这个函数其实是个空函数,啥也没干,如果你没重写的话,不用关心          onUserInteraction();      }      //这里事件开始交给Activity所附属的Window进行派发,如果返回true,整个事件循环就结束了      //返回false意味着事件没人处理,所有人的onTouchEvent都返回了false,那么Activity就要来做最后的收场。      if (getWindow().superDispatchTouchEvent(ev)) {          return true;      }      //这里,Activity来收场了,Activity的onTouchEvent被调用      return onTouchEvent(ev);  }  

Window是如何将事件传递给ViewGroup的

Code:Window#superDispatchTouchEvent

/**  * Used by custom windows, such as Dialog, to pass the touch screen event  * further down the view hierarchy. Application developers should  * not need to implement or call this.  *  */  public abstract boolean superDispatchTouchEvent(MotionEvent event);  

这竟然是一个抽象函数,还注明了应用开发者不要实现它或者调用它,这是什么情况?再看看如下类的说明,大意是说:这个类可以控制顶级View的外观和行为策略,而且还说这个类的唯一一个实现位于android.policy.PhoneWindow,当你要实例化这个Window类的时候,你并不知道它的细节,因为这个类会被重构,只有一个工厂方法可以使用。好吧,还是很模糊啊,不太懂,不过我们可以看一下android.policy.PhoneWindow这个类,尽管实例化的时候此类会被重构,但是重构而已,功能是类似的。

Abstract base class for a top-level window look and behavior policy. An instance of this class should be used as the top-level view added to the window manager. It provides standard UI policies such as a background, title area, default key processing, etc.

The only existing implementation of this abstract class is android.policy.PhoneWindow, which you should instantiate when needing a Window. Eventually that class will be refactored and a factory method added for creating Window instances without knowing about a particular implementation.
Code:PhoneWindow#superDispatchTouchEvent

@Override  public boolean superDispatchTouchEvent(MotionEvent event) {      return mDecor.superDispatchTouchEvent(event);  }  

这个逻辑很清晰了,PhoneWindow将事件传递给DecorView了,这个DecorView是啥呢,请看下面

private final class DecorView extends FrameLayout implements RootViewSurfaceTaker  // This is the top-level view of the window, containing the window decor.  private DecorView mDecor;  @Override  public final View getDecorView() {      if (mDecor == null) {          installDecor();      }      return mDecor;  }  

顺便说一下,平时Window用的最多的就是((ViewGroup)getWindow().getDecorView().findViewById(android.R.id.content)).getChildAt(0)即通过Activity来得到内部的View。这个mDecor显然就是getWindow().getDecorView()返回的View,而我们通过setContentView设置的View是它的一个子View。目前事件传递到了DecorView 这里,由于DecorView 继承自FrameLayout且是我们的父View,所以最终事件会传递给我们的View,原因先不管了,换句话来说,事件肯定会传递到我们的View,不然我们的应用如何响应点击事件呢。不过这不是我们的重点,重点是事件到了我们的View以后应该如何传递,这是对我们更有用的。从这里开始,事件已经传递到我们的顶级View了,注意:顶级View实际上是最底层View,也叫根View。

2.底层View对事件的分发过程

点击事件到底层View(一般是一个ViewGroup)以后,会调用ViewGroup的dispatchTouchEvent方法,然后的逻辑是这样的:如果底层ViewGroup拦截事件即onInterceptTouchEvent返回true,则事件由ViewGroup处理,这个时候,如果ViewGroup的mOnTouchListener被设置,则会onTouch会被调用,否则,onTouchEvent会被调用,也就是说,如果都提供的话,onTouch会屏蔽掉onTouchEvent。在onTouchEvent中,如果设置了mOnClickListener,则onClick会被调用。如果顶层ViewGroup不拦截事件,则事件会传递给它的在点击事件链上的子View,这个时候,子View的dispatchTouchEvent会被调用,到此为止,事件已经从最底层View传递给了上一层View,接下来的行为和其底层View一致,如此循环,完成整个事件派发。另外要说明的是,ViewGroup默认是不拦截点击事件的,其onInterceptTouchEvent返回false。

源码解读:

Code:ViewGroup#dispatchTouchEvent

@Override  public boolean dispatchTouchEvent(MotionEvent ev) {      if (mInputEventConsistencyVerifier != null) {          mInputEventConsistencyVerifier.onTouchEvent(ev, 1);      }      boolean handled = false;      if (onFilterTouchEventForSecurity(ev)) {          final int action = ev.getAction();          final int actionMasked = action & MotionEvent.ACTION_MASK;          // Handle an initial down.          if (actionMasked == MotionEvent.ACTION_DOWN) {              // Throw away all previous state when starting a new touch gesture.              // The framework may have dropped the up or cancel event for the previous gesture              // due to an app switch, ANR, or some other state change.              cancelAndClearTouchTargets(ev);              resetTouchState();          }          // Check for interception.          final boolean intercepted;          if (actionMasked == MotionEvent.ACTION_DOWN                  || mFirstTouchTarget != null) {              final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;              if (!disallowIntercept) {            //这里判断是否拦截点击事件,如果拦截,则intercepted=true                  intercepted = onInterceptTouchEvent(ev);                  ev.setAction(action); // restore action in case it was changed              } else {                  intercepted = false;              }          } else {              // There are no touch targets and this action is not an initial down              // so this view group continues to intercept touches.              intercepted = true;          }          // Check for cancelation.          final boolean canceled = resetCancelNextUpFlag(this)                  || actionMasked == MotionEvent.ACTION_CANCEL;          // Update list of touch targets for pointer down, if needed.          final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;          TouchTarget newTouchTarget = null;          boolean alreadyDispatchedToNewTouchTarget = false;           //这里面一大堆是派发事件到子View,如果intercepted是true,则直接跳过          if (!canceled && !intercepted) {              if (actionMasked == MotionEvent.ACTION_DOWN                      || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)                      || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {                  final int actionIndex = ev.getActionIndex(); // always 0 for down                  final int idBitsToAssign = split ? 1 < ev.getpointerid(actionindex)="" :="" touchtarget.all_pointer_ids;="" clean="" up="" earlier="" touch="" targets="" for="" this="" pointer="" id="" in="" case="" they="" have="" become="" out="" of="" sync.="" removepointersfromtouchtargets(idbitstoassign);="" final="" int="" childrencount="mChildrenCount;" if="" (newtouchtarget="=" null="" &&="" childrencount="" !="0)" {="" final="" float="" x="ev.getX(actionIndex);" final="" float="" y="ev.getY(actionIndex);" find="" a="" child="" that="" can="" receive="" the="" event.="" scan="" children="" from="" front="" to="" back.="" final="" view[]="" children="mChildren;" final="" boolean="" customorder="isChildrenDrawingOrderEnabled();" for="" (int="" i="childrenCount" -="" 1;="" i="">= 0; i--) {                          final int childIndex = customOrder ?                                  getChildDrawingOrder(childrenCount, i) : i;                          final View child = children[childIndex];                          if (!canViewReceivePointerEvents(child)                                  || !isTransformedTouchPointInView(x, y, child, null)) {                              continue;                          }                          newTouchTarget = getTouchTarget(child);                          if (newTouchTarget != null) {                              // Child is already receiving touch within its bounds.                              // Give it the new pointer in addition to the ones it is handling.                              newTouchTarget.pointerIdBits |= idBitsToAssign;                              break;                          }                          resetCancelNextUpFlag(child);                          if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {                              // Child wants to receive touch within its bounds.                              mLastTouchDownTime = ev.getDownTime();                              mLastTouchDownIndex = childIndex;                              mLastTouchDownX = ev.getX();                              mLastTouchDownY = ev.getY();                              //注意下面两句,如果有子View处理了点击事件,则newTouchTarget会被赋值,                              //同时alreadyDispatchedToNewTouchTarget也会为true,这两个变量是直接影响下面的代码逻辑的。                              newTouchTarget = addTouchTarget(child, idBitsToAssign);                              alreadyDispatchedToNewTouchTarget = true;                              break;                          }                      }                  }                  if (newTouchTarget == null && mFirstTouchTarget != null) {                      // Did not find a child to receive the event.                      // Assign the pointer to the least recently added target.                      newTouchTarget = mFirstTouchTarget;                      while (newTouchTarget.next != null) {                          newTouchTarget = newTouchTarget.next;                      }                      newTouchTarget.pointerIdBits |= idBitsToAssign;                  }              }          }          // Dispatch to touch targets.       //这里如果当前ViewGroup拦截了事件,或者其子View的onTouchEvent都返回了false,则事件会由ViewGroup处理          if (mFirstTouchTarget == null) {              // No touch targets so treat this as an ordinary view.            //这里就是ViewGroup对点击事件的处理              handled = dispatchTransformedTouchEvent(ev, canceled, null,                      TouchTarget.ALL_POINTER_IDS);          } else {              // Dispatch to touch targets, excluding the new touch target if we already              // dispatched to it.  Cancel touch targets if necessary.              TouchTarget predecessor = null;              TouchTarget target = mFirstTouchTarget;              while (target != null) {                  final TouchTarget next = target.next;                  if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {                      handled = true;                  } else {                      final boolean cancelChild = resetCancelNextUpFlag(target.child)                              || intercepted;                      if (dispatchTransformedTouchEvent(ev, cancelChild,                              target.child, target.pointerIdBits)) {                          handled = true;                      }                      if (cancelChild) {                          if (predecessor == null) {                              mFirstTouchTarget = next;                          } else {                              predecessor.next = next;                          }                          target.recycle();                          target = next;                          continue;                      }                  }                  predecessor = target;                  target = next;              }          }          // Update list of touch targets for pointer up or cancel, if needed.          if (canceled                  || actionMasked == MotionEvent.ACTION_UP                  || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {              resetTouchState();          } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {              final int actionIndex = ev.getActionIndex();              final int idBitsToRemove = 1 < ev.getpointerid(actionindex);="" removepointersfromtouchtargets(idbitstoremove);="" }="" }="" if="" (!handled="" &&="" minputeventconsistencyverifier="" !="null)" {="" minputeventconsistencyverifier.onunhandledevent(ev,="" 1);="" }="" return="" handled;="" }="">

下面再看ViewGroup对点击事件的处理

Code:ViewGroup#dispatchTransformedTouchEvent

/**  * Transforms a motion event into the coordinate space of a particular child view,  * filters out irrelevant pointer ids, and overrides its action if necessary.  * If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.  */  private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,          View child, int desiredPointerIdBits) {      final boolean handled;      // Canceling motions is a special case.  We don't need to perform any transformations      // or filtering.  The important part is the action, not the contents.      final int oldAction = event.getAction();      if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {          event.setAction(MotionEvent.ACTION_CANCEL);          if (child == null) {        //这里就是ViewGroup对点击事件的处理,其调用了View的dispatchTouchEvent方法              handled = super.dispatchTouchEvent(event);          } else {              handled = child.dispatchTouchEvent(event);          }          event.setAction(oldAction);          return handled;      }      // Calculate the number of pointers to deliver.      final int oldPointerIdBits = event.getPointerIdBits();      final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;      // If for some reason we ended up in an inconsistent state where it looks like we      // might produce a motion event with no pointers in it, then drop the event.      if (newPointerIdBits == 0) {          return false;      }      // If the number of pointers is the same and we don't need to perform any fancy      // irreversible transformations, then we can reuse the motion event for this      // dispatch as long as we are careful to revert any changes we make.      // Otherwise we need to make a copy.      final MotionEvent transformedEvent;      if (newPointerIdBits == oldPointerIdBits) {          if (child == null || child.hasIdentityMatrix()) {              if (child == null) {                  handled = super.dispatchTouchEvent(event);              } else {                  final float offsetX = mScrollX - child.mLeft;                  final float offsetY = mScrollY - child.mTop;                  event.offsetLocation(offsetX, offsetY);                  handled = child.dispatchTouchEvent(event);                  event.offsetLocation(-offsetX, -offsetY);              }              return handled;          }          transformedEvent = MotionEvent.obtain(event);      } else {          transformedEvent = event.split(newPointerIdBits);      }      // Perform any necessary transformations and dispatch.      if (child == null) {          handled = super.dispatchTouchEvent(transformedEvent);      } else {          final float offsetX = mScrollX - child.mLeft;          final float offsetY = mScrollY - child.mTop;          transformedEvent.offsetLocation(offsetX, offsetY);          if (! child.hasIdentityMatrix()) {              transformedEvent.transform(child.getInverseMatrix());          }          handled = child.dispatchTouchEvent(transformedEvent);      }      // Done.      transformedEvent.recycle();      return handled;  }  

再看

Code:View#dispatchTouchEvent

/**   * Pass the touch screen motion event down to the target view, or this   * view if it is the target.   *   * @param event The motion event to be dispatched.   * @return True if the event was handled by the view, false otherwise.   */   public boolean dispatchTouchEvent(MotionEvent event) {       if (mInputEventConsistencyVerifier != null) {           mInputEventConsistencyVerifier.onTouchEvent(event, 0);       }       if (onFilterTouchEventForSecurity(event)) {           //noinspection SimplifiableIfStatement           ListenerInfo li = mListenerInfo;           if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED                   && li.mOnTouchListener.onTouch(this, event)) {               return true;           }           if (onTouchEvent(event)) {               return true;           }       }       if (mInputEventConsistencyVerifier != null) {           mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);       }       return false;   }  

这段代码比较简单,View对事件的处理是这样的:如果设置了OnTouchListener就调用onTouch,否则就直接调用onTouchEvent,而onClick是在onTouchEvent内部通过performClick触发的。简单来说,事件如果被ViewGroup拦截或者子View的onTouchEvent都返回了false,则事件最终由ViewGroup处理。

3.无人处理的点击事件

如果一个点击事件,子View的onTouchEvent返回了false,则父View的onTouchEvent会被直接调用,以此类推。如果所有的View都不处理,则最终会由Activity来处理,这个时候,Activity的onTouchEvent会被调用。这个问题已经在1和2中做了说明。



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