修正一览: 赶牛改成领牛 提高牛速(需新开档) 修改俘虏上限 正确俘虏价格(按兵种等级) 酒店老板买俘虏 正确工资显示(包括领地中的军队) 减缓食物消耗 修改玩家阵营名称(需新开档) 修改玩家阵营色彩(需新开档) 修改山贼乱军等颜色(需新开档) 自立为王 1.招收俘虏领主 2.打下领地后分封给领主(类似复国模式) 3.允许议和 分封领地不降关系 领主败于玩家后逃跑率修改 自动收税 关闭NPC互动(需新开档) 关闭NPC互动(不需新开档但需每次玩之前去次训练场) 修改向导加成效果 修改箭支标枪数量 终极物品出率 野战增援次数 会见村庄长老/镇长菜单 修改商人现金 估价误点返回菜单 修正原版罗多克资深弩手升级环节缺失 添加黑旗库吉特骑手,黑旗库吉特卫士,暗黑猎手,暗黑骑士,暗黑骑士扈从(MF专用)到响马部队 修正武器熟练度说明 招降俘虏间隔时间修改 城镇村庄等的建设周期修改 城镇税金的修改 修改NPC 给领主换装备后,在城堡里看是不穿衣服的解决办法 更血腥的方法之一 野战去除马匹步战 酒馆中请喝酒提高友好度的周期修改 去除战场和村子里的树草石 犒赏士兵补丁(金钱换取士气) 自立国名 赶牛改成领牛: menus.txt mno_cattle_drive_away 0 Drive_the_cattle_onward. 4 501 3 144115188075856110 7 1 1640 2 144115188075856110 [11 => 10] 提高牛速(需新开档): troops.txt trp_cattle Cattle Cattle [0 => 1024] 0 0 3 0 0 ... 0 [0 => 167772160] 0 [0 => 10] 0 0 修改俘虏上限: scripts.txt game_get_party_prisoner_limit -1 6 2133 2 1224979098644774912 360287970189639680 2133 2 1224979098644774913 0 2170 3 1224979098644774914 1369094286720630786 1224979098644774912 2122 3 1224979098644774913 1224979098644774914 [5 => 5000: 每点俘虏管理加多少上限] 2133 2 72057594037927936 1224979098644774913 2075 1 72057594037927936 正确俘虏价格(按兵种等级): scripts.txt game_get_prisoner_price -1 [11 => 12] 21 1 1224979098644774912 2133 2 72057594037927936 50 4 0 33 3 144115188075855885 [360287970189639821 360287970189639831 => 360287970189639808 360287970189640122: 也修正奴隶贩子拉蒙俘虏价格] 2171 2 1224979098644774913 1224979098644774912 2133 2 1224979098644774914 1224979098644774913 2105 2 1224979098644774914 10 2107 2 1224979098644774914 1224979098644774914 2108 2 1224979098644774914 6 +[2133 2 72057594037927936 1224979098644774914 ]3 0 2075 1 72057594037927936 酒店老板买俘虏: conversation.txt dlga_tavernkeeper_talk:close_window 69631 610 0 I_guess_I_should_leave_now. 6 0 => dlga_tavernkeeper_talk:ransom_broker_sell_prisoners 69631 610 2 2159 1 72057594037927936 30 2 72057594037927936 1 I_have_prisoners_to_sell. 626 0 dlga_tavernkeeper_talk:close_window 69631 610 0 I_guess_I_should_leave_now. 6 0 languages\cn_s\dialogs.csv dlga_tavernkeeper_talk:close_window|我 想 我 得 走 了。 => dlga_tavernkeeper_talk:ransom_broker_sell_prisoners|听 说 贵 店 最 近 肉 料 紧 缺。。。 dlga_tavernkeeper_talk:close_window|我 想 我 得 走 了。 正确工资显示(包括领地中的军队): scripts.txt game_get_total_wage -1 [ 整行 => 2 1 1 936748722493063285 2075 1 72057594037927936 ] 减缓食物消耗: simple_triggers.txt [14 => 24: 每多少小时进餐1次].000000 37 31 2 144115188075856120 0 1650 2 1224979098644774912 648518346341351424 2133 2 1224979098644774913 0 6 3 1224979098644774914 0 1224979098644774912 1653 3 1224979098644774915 648518346341351424 1224979098644774914 2105 2 1224979098644774913 1224979098644774915 3 0 2108 2 1224979098644774913 [3 => 300:每多少人吃1单位粮] 4 0 31 2 1224979098644774913 0 2105 2 1224979098644774913 1 3 0 2133 2 1224979098644774916 1224979098644774913 2133 2 1224979098644774917 0 6 3 1224979098644774918 0 1224979098644774916 2133 2 1224979098644774919 0 6 3 1224979098644774920 288230376151711814 288230376151711828 507 3 1224979098644774920 0 0 1 3 936748722493063328 1224979098644774920 41 2105 2 1224979098644774919 1 3 0 4 0 32 2 1224979098644774919 0 2136 3 1224979098644774921 0 1224979098644774919 1 2 936748722493063416 1224979098644774921 5 0 31 2 1224979098644774917 0 1106 2 1585267068834415008 16711680 1 2 936748722493063327 -3 2133 2 1224979098644774917 1 4 0 1 2 936748722493063237 648518346341351424 32 2 72057594037927936 0 1 3 936748722493063470 2 216172782113784187 3 0 3 0 3 0 修改玩家阵营名称(需新开档): languages\cn_s\quick_strings.csv. qstr_{s1}_Rebels|{s1}乱 军 => qstr_{s1}_Rebels|{playername}王 国 修改玩家阵营色彩(需新开档): scripts.txt activate_deactivate_player_faction -1 ...432345564227567629 [11184810 => 16711680] 2133 2... 修改山贼乱军等颜色(需新开档): factions.txt 0 fac_outlaws Outlaws 33280 [8947848 => 16744576] 0 fac_deserters Deserters 0 [8947848 => 16711935] 0 fac_mountain_bandits Mountain_Bandits 0 [8947848 => 753136] 0 fac_forest_bandits Forest_Bandits 0 [8947848 => 26112] 自立为王: 1.招收俘虏领主: conversation.txt dlga_defeat_lord_answer_2:close_window 4095 138 0 {s43} 6 1 1 3 936748722493063509 144115188075855885 216172782113784882 => dlga_defeat_lord_answer_2:close_window 4095 138 0 {s43} 6 1 1 3 936748722493063509 144115188075855885 216172782113784882 dlga_defeat_lord_answer:defeat_lord_answer_3 69631 136 0 jion_my_kingdom. 890 5 6 3 1224979098644774912 648518346341351443 648518346341351591 521 3 1224979098644774913 1224979098644774912 7 31 2 1224979098644774913 144115188075855885 501 3 1224979098644774912 7 -1 3 0 dlga_defeat_lord_answer_3:close_window 4095 890 0 ok 6 6 500 3 144115188075855885 140 1 1 3 936748722493063278 144115188075855885 144115188075856122 2133 2 144115188075855899 1 1616 3 648518346341351424 144115188075855885 1 500 3 144115188075855885 8 0 1 3 936748722493063323 144115188075855887 -5 languages\cn_s\dialogs.csv 文件末尾添加: dlga_defeat_lord_answer:defeat_lord_answer_3|加 入 我 的 阵 营 吧。(请 不 要 在 自 立 前 选 择 此 项 ) dlga_defeat_lord_answer_3:close_window|好 的 。 2.打下领地后分封给领主(类似复国模式): scripts.txt give_center_to_faction -1 [32 => 30] 21 1 1224979098644774912 22 1 1224979098644774913 4 0 200 1 504403158265495573 546 3 504403158265495573 1 1224979098644774912 1 3 936748722493063360 504403158265495573 0 522 3 1224979098644774914 144115188075856122 7 2341 2 9 1224979098644774914 1290 1 504403158265495570 2320 2 2 1585267068834414688 1 3 936748722493063425 504403158265495570 1224979098644774914 2133 2 144115188075855922 0 3 0 2204 2 1224979098644774915 1224979098644774912 1 3 936748722493063277 1224979098644774912 1224979098644774913 1 1 936748722493063432 6 3 1224979098644774916 432345564227567629 432345564227567635 1 2 936748722493063245 1224979098644774916 3 0 2133 2 144115188075855934 1 1 2 936748722493063423 1224979098644774915 4 0 31 2 1224979098644774913 432345564227567629 542 3 432345564227567629 10 360287970189639680 -[1 4 936748722493063279 1224979098644774912 360287970189639680 0 ]6 3 1224979098644774917 648518346341351501 648518346341351591 2204 2 1224979098644774918 1224979098644774917 31 2 1224979098644774918 432345564227567629 2147484189 3 1224979098644774917 7 360287970189639680 -[1 4 936748722493063279 1224979098644774917 360287970189639680 0 ]3 0 3 0 activate_deactivate_player_faction -1 36 23 2 1224979098644774912 1 4 0 2133 2 1224979098644774913 0 6 3 1224979098644774914 648518346341351443 648518346341351591 2204 2 1224979098644774915 1224979098644774914 31 2 1224979098644774915 432345564227567629 2133 2 1224979098644774913 1 3 0 4 0 31 2 1224979098644774913 1 2147484190 3 432345564227567629 21 0 502 3 432345564227567629 21 0 502 3 432345564227567629 10 360287970189639680 [2335 2 1 1224979098644774912 => 2322 2 1 360287970189639680] 1275 2 432345564227567629 1585267068834414747 1276 2 432345564227567629 11184810 2133 2 144115188075856122 432345564227567629 2133 2 144115188075855949 1 1 1 936748722493063506 1 1 936748722493063448 1 4 936748722493063341 864691128455135399 0 0 5 0 31 2 1224979098644774913 0 542 3 432345564227567629 21 0 2147483680 2 144115188075855901 0 502 3 432345564227567629 21 2 502 3 432345564227567629 10 360287970189639680 2133 2 144115188075856122 0 2133 2 144115188075856074 0 2133 2 144115188075855928 0 2133 2 144115188075856075 0 1 1 936748722493063506 1 1 936748722493063448 1 4 936748722493063341 864691128455135400 0 0 3 0 3 0 3.允许议和: conversation.txt dialogsfile version 1 [1670 => 1669] 删除下行: dlga_lord_ask_pardon:lord_pretalk.1 4095 231 7 2133 2 1224979098644774912 0 6 3 1224979098644774913 648518346341351443 648518346341351591 2204 2 1224979098644774914 1224979098644774913 31 2 1224979098644774914 432345564227567629 2133 2 1224979098644774912 1 3 0 31 2 1224979098644774912 1 {playername},_you_are_a_{lord/lady}_without_a_master,_holding_lands_in_your_name,_without_having_allegience_to_any_kingdom._As_long_as_that_continues,_no_king_in_Calradia_would_accept_a_lasting_peace_with_you. 160 0 dlga_lord_ask_pardon_tribue_accept:close_window 4095 233 0 Excellent,_{playername}._I'll_use_the_coin_to_smooth_the_feathers_of_those_that_can_oppose_your_pardon,_and_I'm_sure_that_word_will_soon_spread_that_you_are_no_longer_an_enemy_of_{s4}. 6 9 1529 2 360287970189639680 72057594037927952 4 0 31 2 144115188075856122 0 1 3 936748722493063322 144115188075855887 0 5 0 1 [3 => 4] 936748722493063337 144115188075855887 144115188075856122 +[1 ]3 0 2133 2 144115188075855931 1 2133 2 144115188075855899 1 分封领地不降关系: conversation.txt dlga_center_captured_lord_advice_2:close_window ... 2 1224979098644774919 [-1 => 0] 1 3 ... 领主败于玩家后逃跑率修改: scripts.txt cf_check_hero_can_escape_from_player -1 ... 2 1224979098644774914 [80: 逃跑率,范围0~100。改成0咱就是潘璋了,哈;自立的话推荐改成95,所谓平衡,恩...] 自动收税: simple_trigger.txt 168.000000 41 6 3 1224979098644774912 648518346341351443 648518346341351591 521 3 1224979098644774913 1224979098644774912 47 2133 2 1224979098644774914 0 4 0 541 3 1224979098644774912 0 4 4 0 541 3 1224979098644774912 35 0 2133 2 1224979098644774914 500 3 0 5 0 541 3 1224979098644774912 0 2 2133 2 1224979098644774914 250 5 0 541 3 1224979098644774912 0 3 2133 2 1224979098644774914 1000 3 0 521 3 1224979098644774915 1224979098644774912 50 2120 3 1224979098644774916 10 1224979098644774915 2107 2 1224979098644774914 1224979098644774916 2108 2 1224979098644774914 110 2105 2 1224979098644774913 1224979098644774914 501 3 1224979098644774912 47 1224979098644774913 3 0 6 3 1224979098644774912 648518346341351443 648518346341351591 521 3 1224979098644774917 1224979098644774912 7 2147483679 2 1224979098644774917 360287970189639680 33 3 1224979098644774917 360287970189639861 360287970189639971 521 3 1224979098644774913 1224979098644774912 47 521 3 1224979098644774918 1224979098644774912 48 520 3 1224979098644774919 1224979098644774917 11 2105 2 1224979098644774919 1224979098644774913 2105 2 1224979098644774919 1224979098644774918 500 3 1224979098644774917 11 1224979098644774919 501 3 1224979098644774912 47 0 501 3 1224979098644774912 48 0 4 0 31 2 144115188075856014 1 2133 2 72057594037927937 1224979098644774919 1117 4 1224979098644774917 1 1585267068834415006 0 3 0 3 0 32.000000 42 31 2 144115188075856124 0 2147483680 2 144115188075855946 0 31 2 144115188075856122 0 2136 3 => 168.000000 50 6 3 1224979098644774912 648518346341351443 648518346341351591 521 3 1224979098644774913 1224979098644774912 47 2133 2 1224979098644774914 0 4 0 541 3 1224979098644774912 0 4 4 0 541 3 1224979098644774912 35 0 2133 2 1224979098644774914 500 3 0 5 0 541 3 1224979098644774912 0 2 2133 2 1224979098644774914 250 5 0 541 3 1224979098644774912 0 3 2133 2 1224979098644774914 1000 3 0 521 3 1224979098644774915 1224979098644774912 50 2120 3 1224979098644774916 10 1224979098644774915 2107 2 1224979098644774914 1224979098644774916 2108 2 1224979098644774914 110 2105 2 1224979098644774913 1224979098644774914 501 3 1224979098644774912 47 1224979098644774913 3 0 2133 2 72057594037927938 0 6 3 1224979098644774912 648518346341351443 648518346341351591 521 3 1224979098644774917 1224979098644774912 7 4 0 2147483679 2 1224979098644774917 360287970189639680 33 3 1224979098644774917 360287970189639861 360287970189639971 521 3 1224979098644774913 1224979098644774912 47 521 3 1224979098644774918 1224979098644774912 48 520 3 1224979098644774919 1224979098644774917 11 2105 2 1224979098644774919 1224979098644774913 2105 2 1224979098644774919 1224979098644774918 500 3 1224979098644774917 11 1224979098644774919 501 3 1224979098644774912 47 0 501 3 1224979098644774912 48 0 5 0 31 2 1224979098644774917 360287970189639680 521 3 1224979098644774913 1224979098644774912 47 521 3 1224979098644774918 1224979098644774912 48 2105 2 72057594037927938 1224979098644774913 2105 2 72057594037927938 1224979098644774918 501 3 1224979098644774912 47 0 501 3 1224979098644774912 48 0 3 0 3 0 32 2 72057594037927938 0 1528 2 360287970189639680 72057594037927938 1106 1 1585267068834415006 32.000000 42 31 2 144115188075856124 0 2147483680 2 144115188075855946 0 31 2 144115188075856122 0 2136 3 quick_strings.txt qstr_Current_wealth:_{reg Current_wealth:_{reg1} => qstr_Receive_tax_{reg2}_d Receive_tax_{reg2}_denars_from_all_of_your_fiefs. languages\cn_s\quick_strings.csv qstr_Current_wealth:_{reg|当 前 财 富: {reg1}第 纳 尔。 => qstr_Receive_tax_{reg2}_d|收 到 {reg2} 第 纳 尔 的 税 金 。 关闭NPC互动(需新开档): scripts.txt game_start -1 ...2133 2 144115188075856295 [0 => 1]... 关闭NPC互动(不需新开档但需每次玩之前去次训练场): scripts.txt start_training_at_training_ground -1 [163 => 164 2133 2 144115188075856295 1] 2105 2 144115188075856114 ... 可惜我实验未成功,还望高手指点。原文:http://forums./index.php/topic,46630.0.html 修改向导加成效果: scripts.txt scriptsfile version 1 [354 => 355: 原值加1] 文件末加入: game_get_party_speed_multiplier -1 10 21 1 1224979098644774912 4 0 31 2 1224979098644774912 648518346341351424 1685 3 1224979098644774913 1224979098644774912 14 2107 2 1224979098644774913 [3 => 6] 2105 2 1224979098644774913 100 5 0 2133 2 1224979098644774913 100 3 0 2075 1 1224979098644774913 languages\cn_s\skills.csv skl_pathfinding_desc|每 点 增 加 队 伍 地 图 移 动 速 度 [3 => 6]%%。(队 伍 技 能) 修改箭支标枪数量: item_kinds1.txt ... itm_arrows ... 95 [30 => 300] 257 0 ... itm_jarid ... 65 [7 => 70] 289 0 ... 终极物品出率: item_kinds1.txt itm_plate_armor ... 27.000000 [100 => 255] 0... itm_iron_greaves itm_gauntlets itm_great_helmet itm_winged_great_helmet itm_great_axe itm_war_bow itm_morningstar itm_military_pick itm_sword_of_war 野战增援次数: mission_templates.txt mst_lead_charge lead_charge 2 8 You_lead_your_men_to_battle. ... ...144115188075856126 [2 => 5] 2370... ...144115188075856127 [2 => 5] 2370... ... 会见村庄长老/镇长菜单: menus.txt menu_village ... 1 3 0 [11 => 12] mno_village_manage ... +[mno_village_elder_meeting 3 2147484189 3 144115188075856056 35 2 2147484189 3 144115188075856056 35 1 2147484209 3 144115188075856056 39 1 Meet_with_the_Village_Elder. 12 4 0 1 1 936748722493063394 5 0 1261 1 720575940379279361 1262 0 1263 2 0 360287970189639680 521 3 1224979098644774912 144115188075856056 25 1263 2 11 1224979098644774912 1911 1 792633534417207297 1910 1 720575940379279361 2049 1 1224979098644774912 3 0 . ]mno_village_leave ... menu_town ... 1 3 0 [23 => 24] mno_castle_castle ... +[mno_guild_master_meeting 1 541 3 144115188075856056 0 3 Meet_with_the_Guild_Master. 12 4 0 1 1 936748722493063394 5 0 1261 1 720575940379279361 1262 0 1263 2 0 360287970189639680 521 3 1224979098644774912 144115188075856056 25 1263 2 11 1224979098644774912 1911 1 792633534417207297 1910 1 720575940379279361 2049 1 1224979098644774912 3 0 . ]mno_town_leave... game_menus.csv 文件末尾添加: mno_village_elder_meeting|会 见 村 庄 长 老。 mno_guild_master_meeting|会 见 镇 长。 修改商人现金: triggers.txt. ... [1500 => 15000] 2136 3 1224979098644774920 [500 => 5000] [1000 => 10000] ...: 杂货商 ... [900 => 9000] 2136 3 1224979098644774912 [200 => 2000] [400 => 4000] ...: 护甲商 ... [900 => 9000] 2136 3 1224979098644774912 [200 => 2000] [400 => 4000] ...: 武器商 ... [600 => 6000] 2136 3 1224979098644774914 [200 => 2000] [400 => 4000]...: 马商 估价误点返回菜单: menus.txt menu_town_trade_assessment_begin ... none 0 [1 => 2] mno_continue ... 5 0 2040 0 . +[ mno_back_to_town_menu 0 Forget_about_it. 1 2060 1 864691128455135333 . ] 修正原版罗多克资深弩手升级环节缺失: troops.txt trp_rhodok_trained_crossbowman ... 18 [93 => 92] 0 trp_rhodok_veteran_crossbowman ... 18 [0 => 93] 0 添加黑旗库吉特骑手,黑旗库吉特卫士,暗黑猎手,暗黑骑士,暗黑骑士扈从(MF专用)到响马部队: item_kinds1.txt itemsfile version 2 [433 => 438] itm_plate_covered_round_shield Plate_Covered_Round_Shield Plate_Covered_Round_Shield 1 shield_round_e 0 [0 => 262151] 文件末尾添加: itm_lamellar_cuirass Lamellar_Cuirass Lamellar_Cuirass 1 lamellar_armor 0 16777229 0 1024 704643236 25.000000 100 0 43 15 9 0 0 0 0 0 0 0 0 itm_broadsword Broadsword Broadsword 2 broadsword 0 scab_broadsword 3458764513820540928 4194306 9223388564182532110 123 24596 2.500000 100 0 0 0 8 27648 91 0 101 0 256 27 0 itm_nomad_sabre Nomad_Sabre Nomad_Sabre 2 shashqa 0 scab_shashqa 3458764513820540928 4259842 9223388564182532110 110 24596 1.750000 100 0 0 0 0 27648 101 0 100 0 256 27 0 itm_nomad_shield Nomad_Shield Nomad_Shield 1 shield_wood_b 0 262151 5100273664 12 167772194 2.000000 100 0 6 0 0 260 110 0 30 0 0 0 0 itm_strange_glove Strange_Glove Strange_Glove 1 samurai_glove_L 0 15 0 510 704643236 0.250000 100 0 6 0 0 0 0 0 0 0 0 0 0 languages\cn_s\item_kinds.csv 文件末尾添加: itm_lamellar_cuirass|锻 甲 itm_lamellar_cuirass_pl|锻 甲 itm_broadsword|宽 剑 itm_broadsword_pl|宽 剑 itm_nomad_sabre|游 牧 马 刀 itm_nomad_sabre_pl|游 牧 马 刀 itm_nomad_shield|游 牧 盾 itm_nomad_shield_pl|游 牧 盾 itm_strange_glove|东 洋 手 套 itm_strange_glove_pl|东 洋 手 套 troops.txt troopsfile version 1 [619 => 623] trp_black_khergit_horseman ... 22 [0 => 619] 0 [120 => 121] 0 316 0 279 0 279 0 262 0 338 0 342 0 397 0 397 0 395 0 395 0 231 0 230 0 417 0 417 0 205 0 210 0 137 0 351 0 351 0 114 0 115 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 文件末尾添加: trp_black_khergit_guard Black_Khergit_Guard Black_Khergit_Guard 124781568 0 0 7 0 0 121 0 435 0 279 0 262 0 342 0 397 0 397 0 420 0 421 0 419 0 415 0 419 0 415 0 436 0 115 0 118 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 7 5 4 4 28 161 148 142 140 159 157 0 0 0 1610612736 6 262240 0 32195502541 7890302010022882286 2095999 0 49543131401 2337368206605287424 1867847 0 trp_dark_hunter Dark_Hunter Dark_Hunters 24118272 0 0 6 621 0 338 0 434 0 287 0 272 0 195 0 145 0 254 0 350 0 350 0 114 0 118 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 7 5 4 4 23 130 135 126 134 135 141 0 274 131072 0 773 139264 0 34359738369 1315051091194281984 1835136 0 17179869185 1315051091194281984 1835136 0 trp_dark_knight Dark_Knight Dark_Knights 32506880 0 0 6 0 0 338 0 280 0 281 0 272 0 302 0 350 0 350 0 215 0 215 0 146 0 146 0 255 0 255 0 114 0 118 0 132 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 7 5 4 4 33 169 174 181 180 181 178 0 274 131072 0 773 274432 0 33286021831 7916447985573822463 2031036 0 67645760199 7916447985573822463 2031036 0 trp_dark_armorbearer Armorbearer Armorbearers 32506880 0 0 6 0 0 119 0 121 0 125 0 132 0 145 0 214 0 257 0 271 0 272 0 281 0 302 0 343 0 346 0 387 0 392 0 397 0 399 0 401 0 404 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 7 5 4 4 28 149 155 143 157 158 159 0 274 131072 0 773 274432 0 33286021831 7916447985573822463 2031036 0 67645760199 7916447985573822463 2031036 0 languages\cn_s\troops.csv 文件末尾添加: trp_black_khergit_guard|黑 旗 库 吉 特 卫 士 trp_black_khergit_guard_pl|黑 旗 库 吉 特 卫 士 trp_dark_hunter|暗 黑 猎 手 trp_dark_hunter_pl|暗 黑 猎 手 trp_dark_knight|暗 黑 骑 士 trp_dark_knight_pl|暗 黑 骑 士 trp_dark_armorbearer|暗 黑 骑 士 扈 从 trp_dark_armorbearer_pl|暗 黑 骑 士 扈 从 party_templates.txt pt_steppe_bandits Steppe_Bandits 562949953421319 0 2 312 104 5 58 0 -1 -1 -1 -1 -1 => pt_steppe_bandits Steppe_Bandits 562949953421319 0 2 312 104 1 20 0 105 1 20 0 619 1 20 0 620 1 20 0 621 1 20 0 622 1 20 0 修正武器熟练度说明: languages\cn_s\skills.csv skl_weapon_master_desc| => skl_weapon_master_desc|加 快 武 器 熟 练 度 的 提 升 招降俘虏间隔时间修改 (出自rubik前辈) X:\Mount&Blade\Modules\Native\menus.txt 把招俘虏的间隔改一下得了,比如由(24)小时改为1小时. 打开MOD下的menus.txt.搜索camp_action可以找到下面以段,那个红色数字就是多长时间招一次. menu_camp_action 0 Choose_an_action: none 0 3 mno_camp_recruit_prisoners 10 105 1 1 2270 1 1224979098644774912 2106 2 1224979098644774912 (24) 32 2 1224979098644774912 144115188075855995 4 0 32 2 144115188075855995 0 2133 2 144115188075855993 0 2133 2 144115188075855994 0 2133 2 144115188075855995 0 3 0 Recruit_some_of_your_prisoners_to_your_party. 1 2060 1 864691128455135250 . mno_action_read_book 0 Select_a_book_to_read. 1 2060 1 864691128455135252 . mno_camp_action_4 0 Back_to_camp_menu. 1 2060 1 864691128455135247 俘虏是有一定几率同意加入,玩家的说服力可以提高几率. 初始为40%几率成功,每级说服提高4%的几率,最高80% (出自rubik前辈) ----------------------------------------------------------------------------------------------------- 城镇村庄等的建设周期修改 (出自su2006) X:\Mount&Blade\Modules\Native\menus.txt menu_center_improve 0 {s19}_As_the_party_member_with_the_highest_engineer_skill_({reg2}),_{reg3?you_reckon:{s3}_reckons}_that_building_the_{s4}_will_cost_you_{reg5}_denars_and_will_take_{reg6}_days. none 22 1 2 936748722493063445 144115188075856075 2133 2 1224979098644774912 72057594037927936 2320 2 4 0 2320 2 19 1 1 2 936748722493063443 1369094286720630792 2133 2 1224979098644774913 72057594037927936 2133 2 1224979098644774914 72057594037927937 2133 2 72057594037927938 1224979098644774913 2121 3 1224979098644774915 20 1224979098644774913 2107 2 1224979098644774912 1224979098644774915 2108 2 1224979098644774912 20 2123 3 1224979098644774916 1224979098644774912 (100) 2105 2 1224979098644774916 3 2133 2 72057594037927941 1224979098644774912 2133 2 72057594037927942 1224979098644774916 4 0 31 2 1224979098644774914 360287970189639680 2133 2 72057594037927939 1 5 0 2133 2 72057594037927939 0 2322 2 3 1224979098644774914 3 0 3 (100)可看作正常周期,算法比较诡异,这里也不提了,总之,改为1000的话,10级工程在建筑时,周期一般为一周。 ------------------------------------------------------------------------------------------------------------------------------------- 城镇税金的修改 (出自aliang227) 在X:\Mount&Blade\Modules\Native\triggers.txt中,找到 在triggers.txt中,找到 168.000000 55 6 3 1224979098644774912 648518346341351443 648518346341351591 521 3 1224979098644774913 1224979098644774912 47 2133 2 1224979098644774914 0 4 0 541 3 1224979098644774912 0 4 4 0 541 3 1224979098644774912 35 0 2133 2 1224979098644774914 400 3 0 5 0 541 3 1224979098644774912 0 2 2133 2 1224979098644774914 200 5 0 541 3 1224979098644774912 0 3 2133 2 1224979098644774914 800 3 0 521 3 1224979098644774915 1224979098644774912 50 2120 3 1224979098644774916 10 1224979098644774915 2107 2 1224979098644774914 1224979098644774916 2108 2 1224979098644774914 【110】 2105 2 1224979098644774913 1224979098644774914 501 3 1224979098644774912 47 1224979098644774913 3 0 6 3 1224979098644774912 648518346341351443 648518346341351591 521 3 1224979098644774917 1224979098644774912 7 2147483679 2 1224979098644774917 360287970189639680 33 3 1224979098644774917 360287970189639874 360287970189639984 521 3 1224979098644774913 1224979098644774912 47 521 3 1224979098644774918 1224979098644774912 48 520 3 1224979098644774919 1224979098644774917 11 4 0 2204 2 1224979098644774920 这段 这个【110】 就是要修改的地方 ,越小则税收越高,如改为11则为10倍收入。城镇城堡村庄通用,同时领主的钱也会相应增加 ------------------------------------------------------------------------------------------------------- 修改NPC (出自loo2008) 但如果你要修改NPC属性的话就要在游戏开始前打开\languages\cn_s汉化文件夹下的troops.txt文件和MOD目录下的troops.txt文件了``找到相应的NPC资料``` 会出现以下数据:(以原版的马尼德为列) trp_npc2 Marnid Marnid 16 0 0 1 0 0 148 0 100 0 241 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 7 7 11 6 1 46 42 41 43 40 40 0 上面什么148 0 100 0的是装备~~~数字的是装备代码,中间的0是空格```后面的-1是没有```然后下面的46 42 41 43 40 40 0分别是力量,敏捷,智力,魅力和等级```自己修改吧````不过修改后要重开档(现在用修改器更方便了) 给领主换装备后,在城堡里看是不穿衣服的解决办法 (出自oo前辈) 主要是由于一些便装,诸如宫廷服等,有一个一般盔甲所不含的属性,因此,对这些装备加入这项属性即可让领主在城堡内也穿上戎装 该属性转换成10进制即为536870912,也就是说,给你需要加入物品的物品代码+536870912就可以了。 如: itm_plate_armor|全 身 锻 甲 itm_plate_armor Plate_Armor Plate_Armor 1 plate_armor 0 【16842765】 0 1953 167772326 27.000000 100 0 54 18 9 0 0 0 0 0 0 0 0 改为 itm_plate_armor Plate_Armor Plate_Armor 1 plate_armor 0 【553713677】 0 1953 167772326 27.000000 100 0 54 18 9 0 0 0 0 0 0 0 0 也就是 【16842765】修改为【553713677】即可,之后领主在城堡内也会穿上全身锻甲了 553713677 此代码就是商店里所有衣服铠甲的代码 改了以后就会在商店里有出售的了 更血腥的方法之一 (出自WindSwordGod) X:\Mount&Blade\Modules\Native\particle_systems.txt 下面是代码: psys_game_blood 12800 prt_mesh_blood_1 500 3.000000 3.500000 0.600000 0.000000 0.000000 0.000000 0.700000 0.700000 0.700000 0.100000 0.700000 3.000000 0.600000 0.100000 0.700000 3.000000 0.600000 0.100000 0.700000 3.000000 0.600000 0.000000 0.015000 0.500000 0.300000 0.000000 0.050000 0.000000 0.000000 1.500000 0.700000 1.000000 20.000000 0.000000 psys_game_blood_2 12800 prt_mesh_blood_3 2000 3.000000 3.500000 0.500000 0.000000 0.000000 0.000000 0.250000 0.700000 0.100000 0.100000 0.700000 3.000000 0.600000 0.100000 0.700000 3.000000 0.600000 0.100000 0.700000 3.000000 0.600000 0.000000 0.150000 0.500000 0.450000 0.010000 0.200000 0.010000 1.400000 1.400000 0.500000 1.000000 150.000000 0.000000 看到上面的代码了么?找到MOD文件夹下面的 particle_systems.txt 这个文件,进去之后,搜索psys_game_blood,然后把相同地方的替换掉,你就会发现令人爽快的场面了。 这个是全MOD通用! 从第一排的数字 500 开始。 500 3.000000 3.500000 0.600000 0.000000 0.000000 500是血粒子数量 0.6是重力 下面是原版无修改的 恢复用 psys_game_blood 12800 prt_mesh_blood_1 500 0.650000 3.000000 0.500000 0.000000 0.000000 0.000000 0.700000 0.700000 0.700000 0.100000 0.700000 1.000000 0.700000 0.100000 0.700000 1.000000 0.700000 0.100000 0.700000 1.000000 0.700000 0.000000 0.015000 1.000000 0.018000 0.000000 0.050000 0.000000 0.000000 1.000000 0.300000 0.900000 0.000000 0.000000 psys_game_blood_2 12800 prt_mesh_blood_3 2000 0.600000 3.000000 0.300000 0.000000 0.000000 0.000000 0.250000 0.700000 0.100000 0.100000 0.700000 1.000000 0.700000 0.100000 0.700000 1.000000 0.700000 0.100000 0.700000 1.000000 0.700000 0.000000 0.150000 1.000000 0.350000 0.010000 0.200000 0.010000 0.200000 0.300000 0.000000 0.300000 150.000000 0.000000 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 野战去除马匹步战 (出自kanesunny) X:\Mount&Blade\Modules\Native\mission_templates.txt 套用攻城的那个设定就可以了,因为攻城的时候所有人都是不骑马的. 本质就是设定一个af_override_horse标签. 打开MOD下的mission_templates.txt,找到下面一段,这个是控制野战的. 将16前面的0都改为256就可以屏蔽掉马匹,像攻城战那样只是屏蔽,而马匹实质没有被移除.想改回来就把16前面的256改回来0,什么都恢复了. mst_lead_charge lead_charge 2 8 You_lead_your_men_to_battle. 4 1 4160 0 16 12 0 0 4160 0 16 0 0 4 8320 0 16 12 0 4 8320 0 16 0 0 ------------------------------------------------------------------------------ 酒馆中请喝酒提高友好度的周期修改 (出自aliang227) 打开conversation.TXT X:\Mount&Blade\Modules\Native\conversation.TXT 搜下面这段 dlga_tavernkeeper_talk:tavernkeeper_buy_drinks 69631 610 3 2270 1 1224979098644774912 2106 2 1224979098644774912 【24】 32 2 1224979098644774912 144115188075855980 24就是周期 改小即可 -------------------------------------------------------------------------------------------------------------- 去除战场和村子里的树草石 我把战场上多余的东西删除了一些 测试过 进村子和城镇无问题 X:\Mount&Blade\Data 覆盖即可 测试过的版本0.960~1.010 都可使用 绝无副作用 原版是无修改 不影响GE2.51补丁 只是单一的去掉树草石头 提高战场规模 原帖http://bbs./viewthread.php?tid=44533 ------------------------------------------------------------------------------------------------------------ 犒赏士兵补丁(金钱换取士气)for 1.003 (出自aliang227) 解决未修改menus.txt里所有MOD士气问题 再次感谢aliang227 原帖http://bbs./viewthread.php?tid=47024 ---------------------------------------------------------------------------------------------------- 自立国名 找到\languages\cn_s 文件quick_strings.csv, 搜索qstr_{s1}_Rebels,改成这样就是:玩家名+帝国(随你便)了 qstr_{s1}_Rebels|{playername}帝 国 --------------------------------------------------------------------- coversation.txt修改:
最实用(1):dlga_lord_talk:lord_suggest_action_ask 69631 363 2 30 2 144115188075856163 1 打开coversation.txt点击查找把最后的1改为0,则与领主对话时出现作弊模式,点击LIKE ME一次增加20好感,利于俘获人心。 (2) dlga_tavernkeeper_talk:tavernkeeper_buy_drinks 69631 946 3 2270 1 1224979098644774912 2106 2 1224979098644774912 24 What_should_I_tell_the_lads? 952 2 2133 2 144115188075856007 1000 2133 2 72057594037927941 144115188075856007 NO_VOICEOVER Your_name_will_be_cheered_and_toasted_here_all_night. 948 4 1529 2 360287970189639680 144115188075856007 1 3 936748722493063440 144115188075856213 1 2270 1 同样是coversation.txt,直接搜索便可得到,第一个24是请客一次相隔的时间,第二个1000是请一次要多少钱,第三个1是请一次提升多少好感,可把24改小,1000改小,1改为45,50等喝几次就忠心耿耿了 (3) 1224979098644774914 100 2147483678 2 1224979098644774915 50 2320 2 9, coversation.txt,搜索这段文字,50为领主战败逃跑率,可适当调小,太小也没意思。 menus.txt修改: mno_camp_cheat 1 30 2 144115188075856163 1 CHEAT_MENU! 即老鸟们所说的营地作弊,改完后也不用重开档,重新运行一遍游戏,就成功啦~!打开营地就会出现作弊啦!三个字,下面翻译其中英文increase player renown:增加名声 increase player honor:增加荣誉 update political notes:更新政治消息 update troop notes:更新部队消息 scramble minstrels:吟游诗人 infinite camp:无限宿营 导出导入大法:玩骑砍的没不知道的,但还是为新手介绍,想用导出导入必须使用英文名字也就是拼音,当你进入游戏时打开角色界面,点统计,到处玩家角色,然后任务管理器退出,打开我的文档 Mount&Blade Warband文件夹,打开其中的Characters,里面有你自己名字的txt文件,打开后把xp也就是经验值改高,自然就会升级,money改高也就是第纳尔多了,strength agility intelligence charisma分别对应着力量,敏捷,智力,和魅力,魅力调高点可以带更多的兵 技能修改为attribute_points = 0 属性点 skill_points = 0 技能点 weapon_points = 0 武器点 strength = 30 力量 agility = 21 敏捷 intelligence = 5 智力 charisma = 4 统领 trade = 0 交易 leadership = 2 统领 prisoner_management = 1 俘虏 first_aid = 0 急救 surgery = 0 手术 wound_treatment = 0 疗伤 inventory_management = 0 物品管理 spotting = 0 侦察 pathfinding = 0 向导 tactics = 0 战术 tracking = 0 跟踪 trainer = 0 教练 horse_archery = 1 骑射 riding = 3 骑术 athletics = 3 跑动 shield = 0 盾防 weapon_master = 2 武器掌握 power_draw = 4 强攻 power_throw = 0 强掷 power_strike = 1 强击 ironflesh = 2 铁骨 one_handed_weapons = 54 单手武器熟练度 two_handed_weapons = 25 双手武器熟练度 polearms = 53 长武器熟练度 archery = 999 弓箭熟练度 crossbows = 17 弩箭熟练度 throwing = 22 投掷熟练度 firearms = 0 火器熟练度 上面是简单的修改txt,下面是导入装备,你要通过渠道下载装备傻瓜包,但是一定要注意代码的问题, 如itm_warhorse Warhorse Warhorse 1 war_horse 0 65537 0 724 6031360 0.000000 50 0 25 0 4 0 10 8 0 0 25 0 0 只有一个0,说明是原版装备,不可往战团里导入,会出错。 如 itm_no_item INVALID_ITEM INVALID_ITEM 1 invalid_item 0 12582914 9223388529554358287 3 0 1.500000 100 0 0 0 0 16384 103 0 90 0 522 528 0 0 有两个0,说明是战团装备,可以导入。简单的装备区分完毕,下面是导入装备的方法。 第一步:将你做的brf文件放入MOD的Resource文件夹,并将贴图文件放入Textures文件夹,注意是Modules文件夹里的Resource文件夹和Textures文件夹。 第二步: 在module.ini文件的最后添加: load_mod_resource = 你做的模型的文件名(不要包含brf后缀),如pain.brf添加为load_mod_resource = pain 第三步: 打开Modules文件夹,找到item_kinds1.txt,在itm_items_end Items_End Items_End 1 shield_round_a 0 0 0 1 0 0.000000 100 0 0 0 0 0 0 0 0 0 0 0 0 0 在这个代码之上把你的代码复制上去,因为END是结尾的意思,把代码放在这下面会乱码。 第四步: 打开Modules文件夹的languages\cn_s文件夹中的item_kinds文件(用记事本打开,不然会乱码),在最后,注意在itm_items_end|Items End 之前添加itm_XXXX(你的代码)| XXXX(装备的名字)一般这一步压缩包里会直接写好你复制就可以了。 到现在装备已经导入完毕了,现在你要做的是下载魔球修改器 MnBWarband_Editor,选择剧本后开始修改,打开装备,如果你没有在最后发现你导入的装备,说明你导入失败,请仔细阅读帖子,发现错误,如果你成功导入了装备,打开兵种界面,第一个player就是你自己,再打开物品栏拖到最后点击你的装备对勾,然后添加,套用,左上角保存剧本,魔球要重新开存档,这时你会发现美丽的装备到手了。 可是,有的装备没给代码怎么办?我们要学会自己编写代码,?如分析这个代码itm_durendal Durendal Durendal 2 baron 0 scab_bastardsw_b 3458764513820540928 4198403 9223635954298781951 8824 532 2.250000 100 0 0 0 15 43008 106 0 110 0 285 42 0 itm_durendal 新物品在数据库中的名字 Durendal 物品在游戏中显示的名字 Durendal 贴图的名字 2 是否有剑鞘等外包装,1就是没有外包装,还有3,4应该是外包装的数量, baron 0 模型的名字 scab_bastardsw_b 3458764513820540928 剑鞘的模型和位置,如果没有剑鞘就没有这段代码 4198403 定义物品的性质比如单手.双手.或者是长杆等等,还有是否破盾,弩的话有是否可以马上装填属性,长柄武器有是否可持盾属性 把此数从十进制转成十六进制后从右到左数的第5位为1即能在商店出售,然后把此数重新转换回十进制,就可以了 9223635954298781951 物品的攻击动作和背在身上的位置之类 8824 物品在商店的出售价格 532 该道具可以使用的前缀,就是 平衡的、重的等前缀(注:是可以使用,而不是直接定义武器的前缀) 2.250000 是人都知道是物品的重量 100 此物品在游戏内的充裕度最小可以为0.物品将不会出现.最大可以为255,是正常的2.55倍 0 头部防御,头盔才有此属性 0 身体防御,衣服和马都有此属性 0 脚部防御衣服和鞋类有此属性 15 使用物品需要的条件,如这把剑的条件就是需要15力量,如是匹马的话就是需要的骑术等级 43008 物品的持久度 106 攻击速度 对马匹来说就是操纵值 0 箭矢标枪等的飞行速度。另外这条对马匹来说就是马的速度值了。 110 攻击范围 0 弹药量,如弓箭的箭支 285 穿刺的伤害值和伤害类型,256为无穿刺伤害,512以上为穿刺动作的钝器伤害,每256一个循环 42 挥砍的伤害值和类型,同上 0 最后1个0应该是表示这件物品编辑完成的意思 有了上文中的修改指导,一般新手就可以玩的不亦乐乎了,但是玩了一段时间后你更可以修改脸型,动作,把武器变成火剑,冒火。。等等,只要你肯学,骑砍的大门为你敞开。 |
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