/** * @author mrdoob / http:/// * * parameters = { * color: , * program: , * opacity: , * blending: THREE.NormalBlending * } */ /* ///SpriteCanvasMaterial方法根据参数parameters创建适用于canvas渲染器的Sprite(点精灵)的材质类型, ///parameters参数的格式看上面.SpriteCanvasMaterial对象的功能函数采用,定义构造的函数原型对象来实现.大部分属性方法继承自材质的基类Material. ///TODO: SpriteCanvasMaterial和SpriteMaterial除了几个属性不一样,不知道是不是应用场景也不一样? */ ///SpriteCanvasMaterial ///string类型的JSON格式材质属性参数 ///返回SpriteCanvasMaterial,点精灵材质. THREE.SpriteCanvasMaterial = function ( parameters ) { THREE.Material.call( this ); //调用Material对象的call方法,将原本属于Material的方法交给当前对象SpriteCanvasMaterial来使用 this.color = new THREE.Color( 0xffffff ); // 颜色,默认初始化为0xffffff,白色 this.program = function ( context, color ) {}; //自定义程序, //TODO:this.program属性在这里是啥意思??? this.setValues( parameters ); //调用Material类的setValues方法,将参数parameters赋值给当前SpriteCanvasMaterial材质的属性. }; /************************************************************* ****下面是SpriteCanvasMaterial对象的方法属性定义,继承自Material *************************************************************/ THREE.SpriteCanvasMaterial.prototype = Object.create( THREE.Material.prototype ); /*clone方法 ///clone方法克隆SpriteCanvasMaterial对象, */ ///clone ///SpriteCanvasMaterial对象,可有可无. ///返回克隆的SpriteCanvasMaterial对象 THREE.SpriteCanvasMaterial.prototype.clone = function () { //以下是将材质的属性一一进行复制. var material = new THREE.SpriteCanvasMaterial(); THREE.Material.prototype.clone.call( this, material ); material.color.copy( this.color ); material.program = this.program; return material; //返回克隆的SpriteMaterial对象 }; // backwards compatibility 向后兼容 /* ///ParticleCanvasMaterial方法被THREE.SpriteCanvasMaterial方法替换. */ THREE.ParticleCanvasMaterial = THREE.SpriteCanvasMaterial; 上一篇http://www./kf/201412/365616.html |
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