今天跟大家一起看看UC支付,UC支付与其他支付不同之处在于:UC支付结果是发送到游戏服务器端的,所以我们在完成支付后需要询问服务器端支付是否成功,当确定支付成功后再执行相应的逻辑。
UC接入需要注意的事项比较多:
1.UC需要修改桌面游戏Logo,在游戏图标基础上加上UC的“9”图标,规范及样例会在百度网盘中为大家共享。
2.需要引入91SDK_LibProject工程作为Library。
3.搭建服务器用来接收UC返回来的支付结果(服务器端接入文档及demo会在网盘中跟大家共享,我这里没有搭建服务器端环境,无法给大家演示)。
4.支付数据存到本地,以便标识是否支付成功。
网盘地址:http://pan.baidu.com/share/link?shareid=438930&uk=473193131
这里跟大家一起看下如何将一个工程作为Library及供其它工程引用:
1.将91SDK_LibProject作为一个正常工程引入
2.然后我们看到这里果断打着个红叹号,这意味着有工程文件缺失,右击项目->Properties->JavaBuild Path ->Source,看到这里src ismissing此工程用不到Java代码所以这个直接删掉就行,然后Clean项目。
图 1-1
3.红叹号没有了,然后在图1-1界面选择左侧边栏的Android,勾选Is Library确定
3.右击需要引入次工程的工程(即需要接入付费SDK的工程),选择properties,选Add将刚才作为Library的工程
引入进来
4.当你看到AndroidDependencies下有了引入的工程那么工程作为Library引入完毕,如果没有的话刷新一下Clean一下,如果还没有那么说明引入过程有问题,重新来一遍
下边来看下代码:
AndroidManifest.xml:
- <manifest xmlns:android="http://schemas./apk/res/android"
- package="com.example.blogforuc.uc" 此处要加上.uc的标识
- android:versionCode="1"
- android:versionName="1.0" >
- <!-- UC-->
- <serviceandroid:nameserviceandroid:name="com.catcap.MyService"></service>
-
- <activity
- android:name="ucgamesdk.example.ApiGameDataActivity"
- android:configChanges="keyboardHidden|orientation"
- android:label="@string/app_name"
- android:theme="@android:style/Theme.Translucent"
- android:windowSoftInputMode="adjustResize" >
- </activity>
-
- <activity
- android:name="cn.uc.gamesdk.view.SdkWebActivity"
- android:configChanges="keyboardHidden|orientation"
- android:label="@string/app_name"
- android:theme="@android:style/Theme.Translucent"
- android:windowSoftInputMode="adjustResize" >
- </activity>
-
- <meta-data android:value="cn"android:name="APP_LANGUAGE"/>
- <meta-data android:value="channel1"android:name="UMOB_CHID"/>
- <meta-data android:value="XXXX"android:name="UMOB_APPKEY"/>//此处填写自己申请的
-
- <!-- UC广告-->
- <activityandroid:nameactivityandroid:name="cn.umob.android.ad.UMOBActivity"android:theme="@android:style/Theme.Translucent">
- </activity>
- <!-- UC -->
Fiap.java:支付接口初始化及支付
- package com.example.blogforuc.uc;
- import cn.uc.gamesdk.UCCallbackListener;
- import cn.uc.gamesdk.UCCallbackListenerNullException;
- import cn.uc.gamesdk.UCGameSDK;
- import cn.uc.gamesdk.UCGameSDKStatusCode;
- import cn.uc.gamesdk.UCLogLevel;
- import cn.uc.gamesdk.info.GameParamInfo;
- import cn.uc.gamesdk.info.OrderInfo;
- import cn.uc.gamesdk.info.PaymentInfo;
- import android.app.Activity;
- import android.app.AlertDialog;
- import android.app.Dialog;
- import android.app.ProgressDialog;
- import android.content.ContentValues;
- import android.content.Context;
- import android.content.DialogInterface;
- import android.content.Intent;
- import android.database.sqlite.SQLiteDatabase;
- import android.net.ConnectivityManager;
- import android.net.NetworkInfo;
- import android.os.Bundle;
- import android.os.Handler;
- import android.os.Message;
- import android.util.Log;
- import android.view.View;
- public class Fiap extends Activity {
- // ===================================
- // JAVA
- // ===================================
- // 以下参数仅供测试。在正式集成SDK时,需要使用正式的id数据。
- // 游戏开发人员需要跟自己的商务或运营人员联系获取。
- public int cpId = 3;
- public int gameId = 3;
- public int serverId = 5;
- private int catcapcoin;
- // 调试模式,此处联调模式时需要置为true
- public boolean debugMode = false;
- private MyDBHelper helper;
- private SQLiteDatabase db;
- private Intent intent;
- private Dialog dialog;
- private MyHandler handler;
-
- @Override
- protected void onCreate(BundlesavedInstanceState) {
- // TODO Auto-generated methodstub
- super.onCreate(savedInstanceState);
- setContentView(R.layout.activity_main);
- intent = new Intent(Fiap.this,MyService.class);
- this.startService(intent);
- handler = newMyHandler();
- findViewById(R.id.button1).setOnClickListener(
- newView.OnClickListener() {
- @Override
- publicvoid onClick(View v) {
- //TODO Auto-generated method stub
- android_pay(0);
- }
- });
- }
- public void android_pay(int catcap_coin) {
- switch (catcap_coin) {
- case 0:
- catcapcoin =2;
- break;
- case 1:
- catcapcoin =4;
- break;
- case 2:
- catcapcoin =6;
- break;
- case 3:
- catcapcoin =8;
- break;
- case 4:
- catcapcoin =10;
- break;
- case 5:
- catcapcoin =12;
- break;
- case 6:
- catcapcoin =14;
- break;
- }
- ucNetworkAndInitUCGameSDK();
- }
- public void ucNetworkAndInitUCGameSDK(){
- // !!!在调用SDK初始化前进行网络检查
- // 当前没有拥有网络
- if (false ==isNetworkAvailable(this)) {
- Message msg =new Message();
- Bundle bundle= new Bundle();
- bundle.putInt("what",3);
- msg.setData(bundle);
- handler.sendMessage(msg);
- } else {
- ucSdkInit();// 执行UCGameSDK初始化
- }
- }
- public static booleanisNetworkAvailable(Context context) {
- ConnectivityManager cm =(ConnectivityManager) context
- .getSystemService(Context.CONNECTIVITY_SERVICE);
- NetworkInfo info =cm.getActiveNetworkInfo();
- if (info != null&& info.getState() ==NetworkInfo.State.CONNECTED)
- returntrue;
- return false;
- }
- private void ucSdkInit() {
- Message msg = newMessage();
- Bundle bundle = newBundle();
- bundle.putInt("what", 0);
- msg.setData(bundle);
- handler.sendMessage(msg);
- try {
- GameParamInfogpi = new GameParamInfo();
- gpi.setCpId(cpId);
- gpi.setGameId(gameId);
- gpi.setServerId(serverId);
- UCGameSDK.defaultSDK().initSDK(getApplicationContext(),
- UCLogLevel.DEBUG,debugMode, gpi,
- newUCCallbackListener<String>() {
- @Override
- publicvoid callback(int code, String msg) {
- Messagemsg2 = new Message();
- Bundlebundle = new Bundle();
- bundle.putInt("what",1);
- msg2.setData(bundle);
- handler.sendMessage(msg2);
- Log.e("UCGameSDK","UCGameSDK初始化接口返回数据 msg:" + msg
- +",code:" + code + ",debug:" + debugMode
- +"\n");
- switch(code) {
- //初始化成功,调用登录
- caseUCGameSDKStatusCode.SUCCESS:
- //调用sdk登录接口
- ucSdkLogin();
- break;
- //初始化失败
- caseUCGameSDKStatusCode.INIT_FAIL:
- ucNetworkAndInitUCGameSDK();
- default:
- break;
- }
- }
- });
- } catch(UCCallbackListenerNullException e) {
- e.printStackTrace();
- } catch (Exception e) {
- e.printStackTrace();
- }
- }
- private void ucSdkLogin() {
- try {
- //登录接口回调。从这里可以获取登录结果。
- UCCallbackListener<String>loginCallbackListener = newUCCallbackListener<String>() {
- @Override
- publicvoid callback(int code, String msg) {
- Messagemsg2 = new Message();
- Bundlebundle = new Bundle();
- bundle.putInt("what",1);
- msg2.setData(bundle);
- handler.sendMessage(msg2);
- Log.e("UCGameSDK","UCGameSdk登录接口返回数据:code=" + code
- +",msg=" + msg);
- //登录成功。此时可以获取sid。并使用sid进行游戏的登录逻辑。
- if(code == UCGameSDKStatusCode.SUCCESS) {
- System.out.println("UCGameSDKSUCCESS");
- payMoney();
- }
- //登录失败。应该先执行初始化成功后再进行登录调用。
- if(code == UCGameSDKStatusCode.NO_INIT) {
- System.out.println("UCGameSDKNO_INIT");
- }
- //登录退出。该回调会在登录界面退出时执行。
- if(code == UCGameSDKStatusCode.LOGIN_EXIT) {
- System.out.println("UCGameSDKLOGIN_EXIT");
- }
- }
- };
- Message msg =new Message();
- Bundle bundle= new Bundle();
- bundle.putInt("what",0);
- msg.setData(bundle);
- handler.sendMessage(msg);
- UCGameSDK.defaultSDK().login(Fiap.this,loginCallbackListener);
- } catch(UCCallbackListenerNullException e) {
- e.printStackTrace();
- }
- }
- private void payMoney() {
-
- PaymentInfo paymentInfo = newPaymentInfo();
- paymentInfo.setRoleId(""); //用户角色id
- paymentInfo.setRoleName(""); //角色名字
- paymentInfo.setGrade(""); //角色等级
- paymentInfo.setCustomInfo("");// 游戏自定义信息
- // 服务器分区id
- paymentInfo.setServerId(0);
- // 通过设置参数会有以下效果:
- // 当amount <=0.0时,正常支付
- // 当amount >0.0时,使用定额支付
- paymentInfo.setAmount(catcapcoin);
- //是否允许连续充值,这个在SDK2.1.0后不起作用
- paymentInfo.setAllowContinuousPay(false);
- try {
- UCGameSDK.defaultSDK().pay(Fiap.this,paymentInfo,
- newUCCallbackListener<OrderInfo>(){
- @Override
- publicvoid callback(int statudcode, OrderInfo orderInfo) {
-
- Stringtexts = "";
- switch(statudcode) {
- caseUCGameSDKStatusCode.SUCCESS:
- helper= new MyDBHelper(Fiap.this,
- "orderinfo.db",null, 1);
- db= helper.getWritableDatabase();
- ContentValuesvalues = new ContentValues();
- values.put("orderid",orderInfo.getOrderId());
- values.put("flag","paying");
- db.insert("orderinfo",null, values);
- helper.close();
- db.close();
- break;
- caseUCGameSDKStatusCode.NO_INIT:
- texts+= "UCGameSDK调用支付接口失败,未初始化" + "\n";
- Log.e("UCGameSDK",texts);
- break;
- caseUCGameSDKStatusCode.PAY_USER_EXIT:
- texts+= "UCGameSDK支付界面退出" + "\n";
- Log.e("UCGameSDK",texts);
- break;
- default:
- break;
- }
- }
- });
- } catch (Exception e) {
- Log.e("UCGameSDK","UCGameSDK支付接口调用异常", e);
- }
- }
- class MyHandler extends Handler {
- @Override
- public voidhandleMessage(Message msg) {
- // TODOAuto-generated method stub
- super.handleMessage(msg);
- Bundle b =msg.getData();
- int what =b.getInt("what");
- switch (what){
- case 0:
- dialog= ProgressDialog.show(Fiap.this, "", "请稍后,正在加载");
- dialog.setCancelable(false);
- break;
- case 1:
- dialog.cancel();
- break;
- case 3:
- AlertDialog.Builderab = new AlertDialog.Builder(Fiap.this);
- ab.setMessage("网络未连接,请设置网络");
- ab.setPositiveButton("设置",
- newDialogInterface.OnClickListener() {
- @Override
- publicvoid onClick(DialogInterface dialog,
- intwhich) {
- Intentintent = new Intent(
- "android.settings.SETTINGS");
- startActivityForResult(intent,0);
- }
- });
- ab.setNegativeButton("退出",
- newDialogInterface.OnClickListener() {
- @Override
- publicvoid onClick(DialogInterface dialog,
- intwhich) {
- }
- });
- ab.show();
- break;
- }
- }
- }
- @Override
- protected void onDestroy() {
- // TODO Auto-generated methodstub
- super.onDestroy();
- this.stopService(intent);
- }
- }
MyService.java:查询订单是否支付成功并完成支付成功的后续逻辑
- package com.example.blogforuc.uc;
-
- import java.security.MessageDigest;
- import java.security.NoSuchAlgorithmException;
- import org.apache.http.HttpResponse;
- import org.apache.http.HttpStatus;
- import org.apache.http.client.HttpClient;
- import org.apache.http.client.methods.HttpGet;
- import org.apache.http.impl.client.DefaultHttpClient;
- import org.apache.http.util.EntityUtils;
- import org.json.JSONObject;
- import android.app.Service;
- import android.content.ContentValues;
- import android.content.Intent;
- import android.content.ServiceConnection;
- import android.database.Cursor;
- import android.database.sqlite.SQLiteDatabase;
- import android.os.IBinder;
- import android.util.Log;
-
-
-
- public class MyService extends Service{
-
- private String m_amount = "";
- private MyDBHelper helper;
- private SQLiteDatabase db;
- //是否终止线程的标志,当程序执行OnDestory的时候需要置为false
- private boolean flag;
- //此处填写查询订单是否支付成功的服务器地址
- private String url = "";
-
- @Override
- public IBinder onBind(Intent intent) {
- // TODO Auto-generated method stub
-
- return null;
- }
- @Override
- public void onCreate() {
- // TODO Auto-generated method stub
- super.onCreate();
- }
- @Override
- public void onStart(Intent intent, int startId) {
- // TODO Auto-generated method stub
- super.onStart(intent, startId);
- flag = true;
-
- Thread th = new Thread(new myThread());
- th.start();
- }
-
- class myThread implements Runnable{
-
- @Override
- public void run() {
- // TODO Auto-generated method stub
- while(flag){
- helper = new MyDBHelper(getApplicationContext(), "orderinfo.db", null, 1);
- db = helper.getWritableDatabase();
- //查询出未支付成功的订单
- Cursor cursor = db.query("orderinfo", null, "flag = ?", new String[]{"paying"}, null, null, null);
- if (null!=cursor) {
- while(cursor.moveToNext()){
- String id_order = cursor.getString(1);
- if (null!=id_order) {
- if (isSuccess(id_order)) {
-
- if (null!=m_amount) {
-
- //这里填写支付成功后的逻辑,并将数据库里的对应记录置为payed
-
- // Layer.pay(catcapcoin);
- ContentValues values = new ContentValues();
- values.put("flag", "payed");
- db.update("orderinfo", values, "orderid = ?", new String[]{id_order});
- }
- }
- }
- }
- }
- helper.close();
- db.close();
- try {
- Thread.sleep(60000);
- } catch (InterruptedException e) {
- // TODO Auto-generated catch block
- e.printStackTrace();
- }
-
- }
- }
- }
- //询问服务器订单是否支付成功
- private boolean isSuccess(String id_order){
- try {
- String str = id_order
- + "gGoXQmgHA42egR";//gGoXQmgHA42egR为secret可以自己设置也可不写,主要是考虑数据安全性
- String md5_sign = MD5(str);
- HttpGet httpRequest = new HttpGet(url);
- String strResult = "";
- // HttpClient对象
- HttpClient httpClient = new DefaultHttpClient();
- // 获得HttpResponse对象
- HttpResponse httpResponse = httpClient
- .execute(httpRequest);
- if (httpResponse
- .getStatusLine()
- .getStatusCode() == HttpStatus.SC_OK) {
- // 取得返回的数据
- strResult = EntityUtils
- .toString(httpResponse
- .getEntity());
- }
- //构造解析JSON数据对象
- JSONObject jsonObj = new JSONObject(strResult);
- //此处都是我项目中用到的参数在这里做个实例,请自行配置
- String m_status = jsonObj.getString("status");
- String m_sign = jsonObj.getString("sign");
- String m_orderId = jsonObj.getString("orderId");
- String m_ucid = jsonObj.getString("ucid");
- m_amount = jsonObj.getString("amount");
-
- Log.d("UCGameSDK","支付结果获取"+ m_status);
-
- String str_get = m_orderId+m_ucid+m_amount+m_status+"gGoXQmgHA42egR";
- String str_md5 = MD5(str_get);
- if (m_status.equals("success")&&m_sign.equals(str_md5)) {
- //支付成功
- return true;
- }else {
- //支付失败
- return false;
- }
- } catch (Exception e) {
- // TODO: handle exception
- return false;
- }
- }
-
- private String convertToHex(byte[] data) {
- StringBuffer buf = new StringBuffer();
- for (int i = 0; i < data.length; i++) {
- int halfbyte = (data[i] >>> 4) & 0x0F;
- int two_halfs = 0;
- do {
- if ((0 <= halfbyte) && (halfbyte <= 9))
- buf.append((char) ('0' + halfbyte));
- else
- buf.append((char) ('a' + (halfbyte - 10)));
- halfbyte = data[i] & 0x0F;
- } while(two_halfs++ < 1);
- }
- return buf.toString();
- }
- //MD5校验
- public String MD5(String text)
- throws NoSuchAlgorithmException, Exception {
- MessageDigest md;
- md = MessageDigest.getInstance("MD5");
- byte[] md5hash = new byte[32];
- md.update(text.getBytes("iso-8859-1"), 0, text.length());
- md5hash = md.digest();
- return convertToHex(md5hash);
- }
-
- @Override
- public void onDestroy() {
- // TODO Auto-generated method stub
- super.onDestroy();
- flag = false;
- }
-
- @Override
- public void unbindService(ServiceConnection conn) {
- // TODO Auto-generated method stub
- super.unbindService(conn);
-
- }
- }
MyDBHelper.java:数据库字段搭建
- package com.example.blogforuc.uc;
-
- import android.content.Context;
- import android.database.sqlite.SQLiteDatabase;
- import android.database.sqlite.SQLiteDatabase.CursorFactory;
- import android.database.sqlite.SQLiteOpenHelper;
-
- public class MyDBHelper extends SQLiteOpenHelper{
-
- private String sql_create = "create table orderinfo"+"(_id integer primary key autoincrement,orderid,flag)";
-
- public MyDBHelper(Context context, String name, CursorFactory factory,
- int version) {
- super(context, name, factory, version);
- // TODO Auto-generated constructor stub
- }
-
- @Override
- public void onCreate(SQLiteDatabase db) {
- // TODO Auto-generated method stub
- db.execSQL(sql_create);
- }
-
- @Override
- public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) {
- // TODO Auto-generated method stub
-
- }
-
- }
下边即支付界面:
|