At the same time, if you think about it, there's all kinds of strange behaviors in the world around us. Think about something like mountaineering and mountain climbing. If you read books of people who climb mountains, difficult mountains, do you think that those books are full of moments of joy and happiness? No, they are full of misery. In fact, it's all about frostbite and having difficulty walking, and difficulty breathing -- cold, challenging circumstances. And if people were just trying to be happy, the moment they would get to the top, they would say, "This was a terrible mistake. I'll never do it again." And for me personally, I started thinking about this after a student came to visit me. This was one of my students from a few years earlier, and he came one day back to campus. And he told me the following story: He said that for more than two weeks, he was working on a PowerPoint presentation. He was working in a big bank, and this was in preparation for a merger and acquisition. And he was working very hard on this presentation -- graphs, tables, information. He stayed late at night every day. And the day before it was due, he sent his PowerPoint presentation to his boss, and his boss wrote him back and said, "Nice presentation, but the merger is canceled." And the guy was deeply depressed. Now at the moment when he was working, he was actually quite happy. Every night he was enjoying his work, he was staying late, he was perfecting this PowerPoint presentation. But knowing that nobody would ever watch it made him quite depressed. So I started thinking about how do we experiment with this idea of the fruits of our labor. And to start with, we created a little experiment in which we gave people Legos, and we asked them to build with Legos. And for some people, we gave them Legos and we said, "Hey, would you like to build this Bionicle for three dollars? We'll pay you three dollars for it." And people said yes, and they built with these Legos. And when they finished, we took it, we put it under the table, and we said, "Would you like to build another one, this time for $2.70?" If they said yes, we gave them another one, and when they finished, we asked them, "Do you want to build another one?" for $2.40, $2.10, and so on, until at some point people said, "No more. It's not worth it for me." This was what we called the meaningful condition. People built one Bionicle after another. After they finished every one of them, we put them under the table. And we told them that at the end of the experiment, we will take all these Bionicles, we will disassemble them, we will put them back in the boxes, and we will use it for the next participant. There was another condition. This other condition was inspired by David, my student. And this other condition we called the Sisyphic condition. And if you remember the story about Sisyphus, Sisyphus was punished by the gods to push the same rock up a hill, and when he almost got to the end, the rock would roll over, and he would have to start again. And you can think about this as the essence of doing futile work. You can imagine that if he pushed the rock on different hills, at least he would have some sense of progress. Also, if you look at prison movies, sometimes the way that the guards torture the prisoners is to get them to dig a hole, and when the prisoner is finished, they ask him to fill the hole back up and then dig again. There's something about this cyclical version of doing something over and over and over that seems to be particularly demotivating. So in the second condition of this experiment, that's exactly what we did. We asked people, "Would you like to build one Bionicle for three dollars?" And if they said yes, they built it. Then we asked them, "Do you want to build another one for $2.70?" And if they said yes, we gave them a new one, and as they were building it, we took apart the one that they just finished. And when they finished that, we said, "Would you like to build another one, this time for 30 cents less?" And if they said yes, we gave them the one that they built and we broke. So this was an endless cycle of them building, and us destroying in front of their eyes. Soon after I finished running this experiment, I went to talk to a big software company in Seattle. I can't tell you who they were, but they were a big company in Seattle. This was a group within the software company that was put in a different building, and they asked them to innovate, and create the next big product for this company. And the week before I showed up, the CEO of this big software company went to that group, 200 engineers, and canceled the project. And I stood there in front of 200 of the most depressed people I've ever talked to. And I described to them some of these Lego experiments, and they said they felt like they had just been through that experiment. And I asked them, I said, "How many of you now show up to work later than you used to?" And everybody raised their hand. I said, "How many of you now go home earlier than you used to?" Everybody raised their hand. I asked them, "How many of you now add not-so-kosher things to your expense reports?" And they didn't raise their hands, but they took me out to dinner and showed me what they could do with expense reports. And then I asked them, I said, "What could the CEO have done to make you not as depressed?" And they came up with all kinds of ideas. The next experiment was slightly different. We took a sheet of paper with random letters, and we asked people to find pairs of letters that were identical next to each other. That was the task. People did the first sheet, then we asked if they wanted to do another for a little less money, the next sheet for a little bit less, and so on and so forth. And we had three conditions. In the first condition, people wrote their name on the sheet, found all the pairs of letters, gave it to the experimenter, the experimenter would look at it, scan it from top to bottom, say "Uh huh," and put it on the pile next to them. In the second condition, people did not write their name on it. The experimenter looked at it, took the sheet of paper, did not look at it, did not scan it, and simply put it on the pile of pages. So you take a piece, you just put it on the side. In the third condition, the experimenter got the sheet of paper, and put it directly into a shredder. And this is basically the result we had before. You shred people's efforts, output -- you get them not to be as happy with what they're doing. But I should point out, by the way, that in the shredder condition, people could have cheated. They could have done not so good work, because they realized people were just shredding it. So maybe the first sheet you'd do good work, but then you see nobody is really testing it, so you would do more and more and more. So in fact, in the shredder condition, people could have submitted more work and gotten more money, and put less effort into it. But what about the ignored condition? Would the ignored condition be more like the acknowledged or more like the shredder, or somewhere in the middle? It turns out it was almost like the shredder. And there's an old story about cake mixes. So when they started cake mixes in the '40s, they would take this powder and they would put it in a box, and they would ask housewives to basically pour it in, stir some water in it, mix it, put it in the oven, and -- voila -- you had cake. But it turns out they were very unpopular. People did not want them, and they thought about all kinds of reasons for that. Maybe the taste was not good? No, the taste was great. What they figured out was that there was not enough effort involved. It was so easy that nobody could serve cake to their guests and say, "Here is my cake." No, it was somebody else's cake, as if you bought it in the store. It didn't really feel like your own. So what did they do? They took the eggs and the milk out of the powder. In the next version, we tried to do the IKEA effect. We tried to make it more difficult. So for some people, we gave the same task. For some people, we made it harder by hiding the instructions. At the top of the sheet, we had little diagrams of how you fold origami. For some people, we just eliminated that. So now this was tougher. What happened? Well in an objective way, the origami now was uglier, it was more difficult. Now when we looked at the easy origami, we saw the same thing -- builders loved it more, evaluators loved it less. When you looked at the hard instructions, the effect was larger. Why? Because now the builders loved it even more. Let me say one last comment. If you think about Adam Smith versus Karl Marx, Adam Smith had a very important notion of efficiency. He gave an example of a pin factory. He said pins have 12 different steps, and if one person does all 12 steps, production is very low. But if you get one person to do step one, and one person to do step two and step three and so on, production can increase tremendously. And indeed, this is a great example, and the reason for the Industrial Revolution and efficiency. Karl Marx, on the other hand, said that the alienation of labor is incredibly important in how people think about the connection to what they are doing. And if you do all 12 steps, you care about the pin. But if you do one step every time, maybe you don't care as much. I think that in the Industrial Revolution, Adam Smith was more correct than Karl Marx. But the reality is that we've switched, and now we're in the knowledge economy. You can ask yourself, what happens in a knowledge economy? Is efficiency still more important than meaning? I think the answer is no. I think that as we move to situations in which people have to decide on their own about how much effort, attention, caring, how connected they feel to it, are they thinking about labor on the way to work, and in the shower and so on, all of a sudden Marx has more things to say to us. So when we think about labor, we usually think about motivation and payment as the same thing, but the reality is that we should probably add all kinds of things to it -- meaning, creation, challenges, ownership, identity, pride, etc.
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