我正在寻找有关使用WebClient在Unity3d中下载大(100mg)文件的任何想法. WWW以异步方式运行并且完美无缺,除非它返回内存错误并导致应用程序崩溃,因此我已按照此处所述移至解决方案: how to download a file from url and save in location using unity3d in C sharp? 这就像一个梦想,除了它关闭我的应用程序中的所有脚本,直到下载完成.我似乎无法在下载进行的同时运行加载栏.我已经尝试通过添加协程来处理下载,但到目前为止,没有运气. 任何帮助,将不胜感激.我的代码目前(经过多次迭代)看起来像: C# void Update()
{
//Sets up the timer so I can use it to watch the debugging
timer = Time.deltaTime;
Debug.Log (timer);
//Checks to see if the file was already downloaded and saved. If not, it begins downloading.
if (FileExists == 0 && timer >= 5) {
StartCoroutine ("DOWNLOAD");
}
//If the file already exists, it jumps straight to the next scene.
else if (FileExists == 1) {
Application.LoadLevelAsync ("Different_Level");
}
//These are the buttons. One should stop the download if the player decides they don't want to wait.
if (Input.GetMouseButtonUp (0)) {
RaycastHit rc_hit;
Ray hud_ray = Camera.main.ScreenPointToRay (Input.mousePosition);
if (Physics.Raycast (hud_ray, out rc_hit, Mathf.Infinity, 1 << LayerMask.NameToLayer ("HUD"))) {
if (rc_hit.transform.gameObject == b_BackButton) {
StopCoroutine ("EN_Loop");
Application.LoadLevelAsync ("Other_Level");
}
}
}
}
//This is what should happen when the video is done downloading
void AllDone ()
{
Debug.Log ("Download Complete");
Application.LoadLevelAsync ("Next_Level");
}
////This is the coroutine I created int he hopes that I could get the download to run in the background.
IEnumerator DOWNLOAD()
{
Debug.Log("downloading_EN");
WebClient client = new WebClient();
client.DownloadFile ("http://ServerInfo.net/moviefile.mp4", Application.persistentDataPath "/" "moviefile.mp4");
yield return null;
AllDone ();
}
解决方法: 尝试使用WebClient.DownloadFileAsync来锁定主线程(这样您的其他脚本仍将运行)并使用WebClient.DownloadFileCompleted事件来了解它何时完成. 无需使用Coroutine来使用WebClient,并确保只调用此方法一次: void DownloadFile()
{
WebClient client = new WebClient();
client.DownloadFileCompleted = new System.ComponentModel.AsyncCompletedEventHandler( DownloadFileCompleted );
client.DownloadFileAsync ((new Uri ("http://ServerInfo.net/moviefile.mp4", Application.persistentDataPath "/" "moviefile.mp4"));
}
void DownloadFileCompleted(object sender, System.ComponentModel.AsyncCompletedEventArgs e)
{
if (e.Error == null)
{
AllDone ();
}
}
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