UsingOtherComponents
using UnityEngine;
using System.Collections;
public class UsingOtherComponents : MonoBehaviour
{ public GameObject otherGameObject;
private AnotherScript anotherScript;
private YetAnotherScript yetAnotherScript;
private BoxCollider boxCol;
void Awake (){
anotherScript = GetComponent<AnotherScript>();
yetAnotherScript = otherGameObject.GetComponent<YetAnotherScript>();
boxCol = otherGameObject.GetComponent<BoxCollider>();
}
void Start (){
boxCol.size = new Vector3(3,3,3);
Debug.Log("The player's score is " + anotherScript.playerScore);
Debug.Log("The player has died " + yetAnotherScript.numberOfPlayerDeaths + " times");
}
}
AnotherScript
using UnityEngine;
using System.Collections;
public class AnotherScript : MonoBehaviour
{
public int playerScore = 9001;
}
YetAnotherScript
using UnityEngine;
using System.Collections;
public class YetAnotherScript : MonoBehaviour
{
public int numberOfPlayerDeaths = 3;
}