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GetComponent

 三维记忆 2019-11-19

UsingOtherComponents

using UnityEngine;

using System.Collections;

public class UsingOtherComponents : MonoBehaviour { public GameObject otherGameObject; private AnotherScript anotherScript;

    private YetAnotherScript yetAnotherScript;

    private BoxCollider boxCol; void Awake (){ anotherScript = GetComponent<AnotherScript>(); yetAnotherScript = otherGameObject.GetComponent<YetAnotherScript>(); boxCol = otherGameObject.GetComponent<BoxCollider>(); } void Start (){ boxCol.size = new Vector3(3,3,3); Debug.Log("The player's score is " + anotherScript.playerScore); Debug.Log("The player has died " + yetAnotherScript.numberOfPlayerDeaths + " times"); } }

AnotherScript

using UnityEngine;

using System.Collections;

public class AnotherScript : MonoBehaviour {

    public int playerScore = 9001; }

YetAnotherScript

using UnityEngine;

using System.Collections;

public class YetAnotherScript : MonoBehaviour {

    public int numberOfPlayerDeaths = 3; }

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