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Unity3D动作资源(AnimatinClip)优化

 勤奋不止 2020-09-02
using System;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
public static class RemoveAnimationClipScale
{
    [MenuItem("Tools/Animation/Remove Animation Clip Scale")]
    public static void RemoveAnimationClipScaleMenu()
    {
        int i = 0;
        int total = 0;
        try
        {
            EditorUtility.DisplayProgressBar("Remove Animation Clip Scale", "Collecting Animation Clip", 0);
            var gos = EnumAssets.EnumInCurrentSelection<UnityEngine.AnimationClip>();
            total = gos.Count();
            if (total > 0)
            {
                foreach (var go in gos)
                {
                    EditorUtility.DisplayProgressBar("Remove Animation Clip Scale", go.name, i * 1.0f / total);
                    OnPostprocessAnimation(go);
                    i++;
                }  
            }
        }
        catch (Exception)
        {
        }
        finally
        {
            EditorUtility.ClearProgressBar();
            AssetDatabase.Refresh();
            AssetDatabase.SaveAssets();
            Debug.Log("Tools/Animation/Optimize Animation: total[" + total + "]");
        }
    }
    static void OnPostprocessAnimation(AnimationClip theAnimation)
    {
        try
        {
            //去除scale曲线
            foreach (EditorCurveBinding theCurveBinding in AnimationUtility.GetCurveBindings(theAnimation))
            {
                string name = theCurveBinding.propertyName.ToLower();
                if (name.Contains("scale"))
                {
                    AnimationUtility.SetEditorCurve(theAnimation, theCurveBinding, null);
                }
            }
            //浮点数精度压缩到f3
            AnimationClipCurveData[] curves = null;
            curves = AnimationUtility.GetAllCurves(theAnimation);
            Keyframe key;
            Keyframe[] keyFrames;
            for (int ii = 0; ii < curves.Length; ++ii)
            {
                AnimationClipCurveData curveDate = curves[ii];
                if (curveDate.curve == null || curveDate.curve.keys == null)
                {
                    //Debug.LogWarning(string.Format("AnimationClipCurveData {0} don't have curve; Animation name {1} ", curveDate, animationPath));
                    continue;
                }
                keyFrames = curveDate.curve.keys;
                for (int i = 0; i < keyFrames.Length; i++)
                {
                    key = keyFrames[i];
                    key.value = float.Parse(key.value.ToString("f3"));
                    key.inTangent = float.Parse(key.inTangent.ToString("f3"));
                    key.outTangent = float.Parse(key.outTangent.ToString("f3"));
                    keyFrames[i] = key;
                }
                curveDate.curve.keys = keyFrames;
                theAnimation.SetCurve(curveDate.path, curveDate.type, curveDate.propertyName, curveDate.curve);
            }
        }
        catch (Exception e)
        {
            Debug.LogError(string.Format("CompressAnimationClip Failed !!! animationPath : {0} error: {1}", theAnimation.name, e));
        }
    }
}

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