这次我们学如何添加编队内其他舰艇,还是分两部分,如果仅仅使用不想了解原理,只要看第一部分懒人操作即可。 --1.先设置阵营名称(side)、侦察预警能力(awareness)、训练水平(proficiency) local R_sides={{side='Red',awareness='Normal',proficiency='Regular'},{side='Blue',awareness='Normal',proficiency='Regular'},{side='Green',awareness='Normal',proficiency='Regular'}}
--编辑一个名叫F_SetupSides的设置阵营函数 function F_SetupSides(X_sides) for k,v in ipairs(X_sides) do --ipairs为遍历数组 print('创造阵营: '..v.side) --两个点代表LUA语言的连接字 类似python的+ ScenEdit_AddSide({side=v.side}) ScenEdit_SetSideOptions({side=v.side,awareness=v.awareness,proficiency=v.proficiency}) end ScenEdit_MsgBox ('创造各阵营成功', 1) end --运行函数,设置阵营 F_SetupSides(R_sides) --设置阵营关系 ScenEdit_SetSidePosture (R_sides[1].side, R_sides[2].side, 'H') ScenEdit_SetSidePosture (R_sides[2].side, R_sides[1].side, 'H') ScenEdit_SetSidePosture (R_sides[1].side, R_sides[3].side, 'U') ScenEdit_SetSidePosture (R_sides[2].side, R_sides[3].side, 'U') ScenEdit_SetSidePosture (R_sides[3].side, R_sides[1].side, 'U') ScenEdit_SetSidePosture (R_sides[3].side, R_sides[2].side, 'U') --2.创建航母 local CV_name='乔治布什号航母'
local CV1=ScenEdit_AddUnit({side ='Blue', type ='Ship', name =CV_name, heading=0, dbid=2593, Latitude=24.2719373344468,Longitude=127.579751664124, holdfire=true,speed=0})
ScenEdit_MsgBox ('创造航母成功', 1) --F/A-18C AGM-154A JSOW
for planes = 1, 4, 1 do ScenEdit_AddUnit({side = 'Blue',type = 'Air', name = 'VFA-37 公牛中队#'..planes, loadoutid = 3766, dbid = 555, base=CV_name}) end
--F/A-18C AGM-154C JSOW
for planes = 5, 8, 1 do ScenEdit_AddUnit({side = 'Blue',type = 'Air', name = 'VFA-37 公牛中队#'..planes, loadoutid =3981, dbid = 555, side = 'Blue', base=CV_name}) end
--F/A-18F AIM-120D
for planes = 1, 12, 1 do ScenEdit_AddUnit({side = 'Blue',type = 'Air', name ='VFA-213 黑狮中队(Black Lions))#'..planes, loadoutid = 15483, dbid =965, side = 'Blue', base=CV_name}) end
--F/A-18E GBU-32
for planes = 1, 12, 1 do ScenEdit_AddUnit({side = 'Blue',type = 'Air', name = 'VFA-31 汤姆猫中队())#'..planes, loadoutid = 4631, dbid = 753, side = 'Blue', base=CV_name}) end
--MH-60R MK54 for helicopters = 1, 6, 1 do ScenEdit_AddUnit({side = 'Blue',type = 'Air', name = 'HSM-70 斯巴达中队(Spartans)#'..helicopters, loadoutid =1101, dbid = 4356, side = 'Blue', base=CV_name}) end
--1、2步骤为前篇文章内容,从此处开始的“3.增加编队内其他舰艇”是本文内容 --3.增加编队内其他舰艇 local Local1Direct = (CV1.heading + 0)%360 local Local1Distance= World_GetPointFromBearing({LATITUDE=CV1.latitude, LONGITUDE=CV1.longitude, DISTANCE=40, BEARING=Local1Direct})
local Local2Direct = (CV1.heading + 30)%360 local Local2Distance= World_GetPointFromBearing({LATITUDE=CV1.latitude, LONGITUDE=CV1.longitude, DISTANCE=25, BEARING=Local2Direct})
local Local3Direct = (CV1.heading + 330)%360 local Local3Distance= World_GetPointFromBearing({LATITUDE=CV1.latitude, LONGITUDE=CV1.longitude, DISTANCE=30, BEARING=Local3Direct})
local Local4Direct = (CV1.heading + 180)%360 local Local4Distance= World_GetPointFromBearing({LATITUDE=CV1.latitude, LONGITUDE=CV1.longitude, DISTANCE=25, BEARING=Local4Direct})
local Local5Direct = (CV1.heading + 120)%360 local Local5Distance= World_GetPointFromBearing({LATITUDE=CV1.latitude, LONGITUDE=CV1.longitude, DISTANCE=10, BEARING=Local5Direct})
--艄舰 local DDG92= ScenEdit_AddUnit({Side=R_sides[2].side, Type='Ship', Name='DDG92', DBID=2348, Latitude=Local1Distance.latitude, Longitude=Local1Distance.longitude, Heading = CV1.heading}) local CG56 = ScenEdit_AddUnit({Side=R_sides[2].side, Type='Ship', Name='CG56 ', DBID=2339, Latitude=Local2Distance.latitude, Longitude=Local2Distance.longitude, Heading = CV1.heading}) local DDG103= ScenEdit_AddUnit({Side=R_sides[2].side, Type='Ship', Name='DDG76', DBID=2067, Latitude=Local3Distance.latitude, Longitude=Local3Distance.longitude, Heading = CV1.heading}) local DDG79= ScenEdit_AddUnit({Side=R_sides[2].side, Type='Ship', Name='DDG93', DBID=2869, Latitude=Local4Distance.latitude, Longitude=Local4Distance.longitude, Heading = CV1.heading}) local AOE6= ScenEdit_AddUnit({Side=R_sides[2].side, Type='Ship', Name='AOE6', DBID=897, Latitude=Local5Distance.latitude, Longitude=Local5Distance.longitude, Heading = CV1.heading})
ScenEdit_MsgBox ('创造编队成功', 1)
因此,为了实现以航母为圆心配属,在布放其他兵力时,就要用到下面讲到的方法,即:相对航母方位来设置属舰。
3.自己动手:通过学习前一篇文章和本文,你应该学会如何编辑自己的蓝方航母编队了吧,自己动手试试为驱逐舰增加直升机,调整编队配属等等。如果还不会,我会把“一步到位”的加强版代码分享至“兵推圈”知识星球,供粉丝下载使用。 更多内容 |
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