来源丨网络 本文提供了一个 Python 实现的乒乓球游戏代码,你只需要将代码复制并粘贴到编辑器中即可。你好,亲爱的 Python 爱好者,今天我想分享一下如何在 Python 中编写一个带有自定义机器人 AI 的乒乓球游戏。我们的挑战是制作两个用户,第一个用户是你,第二个用户是精准度达到 100% 的AI机器人。
Step 1 导入 turtle 和 Screen# Step 1 import set up turtle and Screen import turtle import random s = turtle.Screen() s.title('Pong') s.bgcolor('black') s.setup(width=600, height=400)
Step 2 创建一个球# Step 2 Create ball ball = turtle.Turtle() ball.speed(0) ball.shape('circle') ball.color('white') ball.penup() ball.goto(0, 0) ball.dx = 4 ball.dy = 4
Step 3 创建一个 AI 挡板# Step 3 Create AI paddle ai = turtle.Turtle() ai.speed(0) ai.shape('square') ai.color('white') ai.penup() ai.goto(-250, 0) ai.shapesize(stretch_wid=5, stretch_len=1)
Step 4 创建自己的挡板# Step 4 Create a paddle For You you = turtle.Turtle() you.speed(0) you.shape('square') you.color('white') you.penup() you.goto(250, 0) you.shapesize(stretch_wid=5, stretch_len=1)
Step 5 创建移动AI挡板的函数# Step 5 Create Function to move AI paddle def move_ai_paddle(): y = ball.ycor() if y > 0: ai.sety(ai.ycor() + 2) else: ai.sety(ai.ycor() - 2)
Step 6 创建一个函数以移动你的挡板并用键盘控制它# Step 6 Create a Function to move the your paddle with up and down key def paddle2_up(): y = you.ycor() y += 20 you.sety(y)
def paddle2_down(): y = you.ycor() y -= 20 you.sety(y) # Your Paddle control it with key s.listen() s.onkeypress(paddle2_up, 'Up') s.onkeypress(paddle2_down, 'Down') Step 7 使用 while 循环开始游戏 # Step 7 Start the game with a while loop while True: s.update() # Move the ball ball.setx(ball.xcor() + ball.dx) ball.sety(ball.ycor() + ball.dy) # Check for collisions with the walls if ball.ycor() > 190 or ball.ycor() < -190: ball.dy *= -1 # Move the robot paddle towards the ball if ball.ycor() > ai.ycor(): ai.sety(ai.ycor() + 4) elif ball.ycor() < ai.ycor(): ai.sety(ai.ycor() - 4) # Check for end game conditions if ball.xcor() > 300: turtle.textinput('Game End', 'You Loss Pong Game With AI!') break if ball.xcor() < -300: turtle.textinput('Game End', 'You Win Pong Game With AI!') break # Check for collisions with the robot paddle if (ball.xcor() < -240 and ball.xcor() > -250) and (ball.ycor() < ai.ycor() + 40 and ball.ycor() > ai.ycor() - 40): if random.random() < 0.9: # 90% chance of collision ball.dx *= -1 # Check for collisions with the user paddle if (ball.xcor() > 240 and ball.xcor() < 250) and (ball.ycor() < you.ycor() + 40 and ball.ycor() > you.ycor() - 40): ball.dx *= -1
全部代码# Step 1 import set up turtle and Screen import turtle import random s = turtle.Screen() s.title('Pong') s.bgcolor('black') s.setup(width=600, height=400)
# Step 2 Create ball ball = turtle.Turtle() ball.speed(0) ball.shape('circle') ball.color('white') ball.penup() ball.goto(0, 0) ball.dx = 4 ball.dy = 4
# Step 3 Create AI paddle ai = turtle.Turtle() ai.speed(0) ai.shape('square') ai.color('white') ai.penup() ai.goto(-250, 0) ai.shapesize(stretch_wid=5, stretch_len=1)
# Step 4 Create a paddle For You you = turtle.Turtle() you.speed(0) you.shape('square') you.color('white') you.penup() you.goto(250, 0) you.shapesize(stretch_wid=5, stretch_len=1)
# Step 5 Create Function to move AI paddle def move_ai_paddle(): y = ball.ycor() if y > 0: ai.sety(ai.ycor() + 2) else: ai.sety(ai.ycor() - 2)
# Step 6 Create a Function to move the your paddle def paddle2_up(): y = you.ycor() y += 20 you.sety(y)
def paddle2_down(): y = you.ycor() y -= 20 you.sety(y) # Your Paddle control it with key s.listen() s.onkeypress(paddle2_up, 'Up') s.onkeypress(paddle2_down, 'Down')
# Step 7 Start the game with a while loop while True: s.update() # Move the ball ball.setx(ball.xcor() + ball.dx) ball.sety(ball.ycor() + ball.dy) # Check for collisions with the walls if ball.ycor() > 190 or ball.ycor() < -190: ball.dy *= -1 # Move the robot paddle towards the ball if ball.ycor() > ai.ycor(): ai.sety(ai.ycor() + 4) elif ball.ycor() < ai.ycor(): ai.sety(ai.ycor() - 4) # Check for end game conditions if ball.xcor() > 300: turtle.textinput('Game End', 'You Loss Pong Game With AI!') break if ball.xcor() < -300: turtle.textinput('Game End', 'You Win Pong Game With AI!') break # Check for collisions with the robot paddle if (ball.xcor() < -240 and ball.xcor() > -250) and (ball.ycor() < ai.ycor() + 40 and ball.ycor() > ai.ycor() - 40): if random.random() < 0.9: # 90% chance of collision ball.dx *= -1 # Check for collisions with the user paddle if (ball.xcor() > 240 and ball.xcor() < 250) and (ball.ycor() < you.ycor() + 40 and ball.ycor() > you.ycor() - 40): ball.dx *= -1 turtle.exitonclick()
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