适配iOS16横屏操作 if (@available(iOS 16.0, *)) {
@try {
NSArray *array = [[[UIApplication sharedApplication] connectedScenes] allObjects];
UIWindowScene *ws = (UIWindowScene *)array[0];
Class GeometryPreferences = NSClassFromString(@'UIWindowSceneGeometryPreferencesIOS');
id geometryPreferences = [[GeometryPreferences alloc]init];
[geometryPreferences setValue:@(UIInterfaceOrientationMaskLandscapeRight) forKey:@'interfaceOrientations'];
SEL sel_method = NSSelectorFromString(@'requestGeometryUpdateWithPreferences:errorHandler:');
void (^ErrorBlock)(NSError *err) = ^(NSError *err){
NSLog(@'调用了Block%@',err);
};
if ([ws respondsToSelector:sel_method]) {
(((void (*)(id, SEL,id,id))[ws methodForSelector:sel_method])(ws, sel_method,geometryPreferences,ErrorBlock));
}
} @catch (NSException *exception) {
NSLog(@'*****************************华丽分割线**************************');
NSLog(@'%@',exception);
} @finally {
}
} else {
// 强制旋转回来
if ([[UIDevice currentDevice] respondsToSelector:@selector(setOrientation:)]) {
SEL selector = NSSelectorFromString(@'setOrientation:');
NSInvocation *invocation = [NSInvocation invocationWithMethodSignature:[UIDevice instanceMethodSignatureForSelector:selector]];
[invocation setSelector:selector];
[invocation setTarget:[UIDevice currentDevice]];
int val = UIInterfaceOrientationPortrait;
[invocation setArgument:&val atIndex:2];
[invocation invoke];
}
}
2022.09.02更新
其中clientstate这个是一个状态值,用来控制 supportedInterfaceOrientationsFor func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
switch clientstate {
case 1:
return .allButUpsideDown
case 2:
return .landscape
default:
return .portrait
}
}
最后编辑于:2022-09-02 15:34 |
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