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你以为我在看新闻?其实我在玩游戏

 吕杨鹏 2023-10-16 发布于上海

自1913年,现代填字游戏的发明者Arthur Wynne在《纽约世界报》上刊登第一个填字谜题以来,“新闻+游戏”这一模式已经席卷世界各地报纸超过100年了。

作为美国历史最悠久的几家媒体之一,《纽约时报》是这一模式的长期践行者,至今已连续推出数十年填字游戏专栏,其在整个填字游戏圈的地位非常重要。

图片
《纽约时报》印刷版报纸上的填字游戏

图源:The New York Times

2016年,《纽约时报》将填字游戏搬到移动平台,又于2021年收购了在Twitter风靡一时的“Wordle”。除了“Wordle”之外,《纽约时报》也在不断推出新的小游戏:有同样经典的“数独(Sudoku)”、结合了连连看和消消乐玩法的上头小游戏“Letter Boxed”,还有考验玩词汇量的拼字游戏“Spelling Bee”。

图片
《纽约时报》的游戏界面

图源:The New York Times App截图

值得注意的是,用户上手玩这些游戏无需任何付费或者订阅门槛,但一旦上瘾想要解除部分游戏的每日次数限制( “Letter Boxed” 一天一关, “Tiles” 一天两关)或者保存分享游戏记录,便不得不登陆或者订阅《纽约时报》。

在这一模式加持下,游戏服务已成为《纽约时报》人气排行第二的订阅业务,截至2020年年底,《纽约时报》拥有84万游戏订阅用户。该公司声称Wordle推出之后,用户游戏次数已经累积超过5亿,截止2021年年底,该游戏累积吸引超过100万名玩家,而这些都是潜在的订阅用户。他们希望到2025年,其数字订阅用户能增至1000万,并强调将维持此款游戏免费的特性。

除了《纽约时报》,中国的一些媒体也同样将游戏融入进了自己的数字平台。《南方周末》在1999年推出“小强填字”专栏,很快便风靡一时,成为国内填字游戏的代名词。此后,随着阅读纸媒的群体缩小,用户转向线上移动平台阅读新闻,为了顺应受众新闻阅读习惯的变化,《南方周末》在2009年发布了Web版的“小强填字”。
图片
“小强填字”移动端界面

图源:http://www./game/200462.html

除此之外,2017年,《澎湃新闻》也在自家网站推出了“澎湃填字”,并很快将其上线到APP平台,用户依旧可以免费玩,但若想参与排名或者分享成绩则需要完成账号的注册和登录。值得一提的是,玩家通过分享填字游戏给新用户就可以获得游戏提示。“澎湃填字”通过这种奖励方式鼓励用户分享此款游戏,从而促进了以现实中熟人社交为基础的高效裂变。

图片
“澎湃填字”移动端界面

图源:澎湃新闻App 截图

借助各种小游戏对用户的强大吸引力,这种“新闻+游戏”的捆绑模式使得新闻媒体不仅可以培养和强化现有用户的粘性,还可以获得更多的新用户的订阅,增加订阅收入,可谓是一举多得。

你有玩过这些填字小游戏吗?来Newstopia小红书账号评论区和我们分享你的游戏体验吧!

选题:冯帆洲

作者:冯帆洲

图片

When News Meets Games — What's New?

Since the British cruciverbalist Arthur Wynne published the first crossword puzzle in The New York World in 1913, the “news+games” model has swept across the journalism industry worldwide for over 100 years.

As one of the oldest news agencies in the United States, The New York Times has been a long-time practitioner of this model, continuously featuring crossword puzzle columns for decades.

In 2016, the crossword game was launched on its mobile platform, then acquired a popular “Wordle” game on Twitter (now X) in 2021. In addition to “Wordle”, The New York Times has introduced new games such as the classic “Sudoku”, a game combining LinkGame and tile-matching video game called “Letter Boxed”, and a word puzzle game called “Spelling Bee.”

Notably, users can play these games without payment or subscription at first, but if they want to remove daily play limits on some games (only one puzzle per day for “Letter Boxed” and two for “Tiles”) or save and share game records, they are required to log in or subscribe to The New York Times.

This model has made game services the second most popular subscription business for The New York Times, with 840,000 game subscribers by the end of 2020. The company claims that since its launch, “Wordle” has been played more than 500 million times and attracted over one million players by the end of 2021, all of whom are potential subscribers. They aim to increase their digital subscription users to 10 million by 2025 and emphasize the intention to keep this game free.

In addition to The New York Times, some Chinese media outlets have also flavored their platforms with games. In 1999, Southern Weekly launched the “Xiaoqiang Crossword” column, which was all the rage soon and became one of the representative crossword games across China. Then, as fewer people read printed newspapers and more favor reading news on online mobile platforms, Southern Weekly released a web version of “Xiaoqiang Crossword” in 2009 and a mobile version was also released later, to adapt to changes in audiences’ reading habits.

Similarly, The Paper introduced “Paper Crossword” on their website in 2017, which was soon expanded to their mobile app. Users can still play for free, but they need to register and log in to participate in rankings or share their scores. It is worth mentioning that players can receive hints by sharing the game with new users. Through this reward system, “Paper Crossword” encourages users to share game information, promoting efficient viral growth based on real-world social connections.

With the strong appeal of various mini-games, this “news+games” bundle model not only enhances the engagement of existing users but also attracts a larger number of new subscribers, effectively increasing subscription revenue and positively impacting the growth of news organizations.

Have you ever played one of these crossword games? Share your experiences with us in the comments section of the Newstopia account of Xiaohongshu!

Topic proposal: Feng Fanzhou

Author: Feng Fanzhou



END

主编(Chief editors): 冯碧漪 江宇轩

事实核查员(Fact-checker):赵煜
增长编辑:(Growth editor):林适芬
排版设计(Designer):敖登格日勒
出版人(Publisher):方可成
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