配色: 字号:
efilm+template+-+digital+Post+production+for+film
2023-03-20 | 阅:  转:  |  分享 
  




Digital Post Production for Film



A Chapter for the Ninth Edition of The American Cinematographer Manual

by Bill Feightner, Executive Vice President, Technology, EFILM, LLC

Robert L. Eicholz, Vice President, Corporate Development, EFILM, LLC





Computer technology has been used since the late 1970’s to enhance film images in post

production. In 1982, Disney’s breakthrough animated movie Tron (Bruce Logan, ASC)

stunned the film industry by demonstrating just how far digital technology had evolved.

Today, filmmakers and movie-goers alike take sophisticated special effects for granted.



Recently, with the advent of the Digital Intermediate process, digital technology’s impact on

filmmaking has taken another important step forward. This process, in which entire films are

digitized, provides a whole new set of creative tools, allowing cinematographers unprecedented

latitude in controlling and refining the final look of their film images.



A complete description of Digital Post Production for Film would fill many volumes. This

chapter provides a high-level overview, and focuses on current and future industry trends.



REPRESENTATIVE DIGITAL SERVICES OVERVIEW



A large, worldwide industry has formed to serve filmmakers’ digital post production needs. The

digital services offered fall into three broad categories:

1) Acquiring and Digitizing Images

2) Enhancing and Manipulating Digital Images

3) Delivering Images



1) Acquiring and Digitizing Images



To manipulate images in the digital realm, those images must first be converted to industry-

standard digital formats. Traditional film must be scanned, and video-originated material must go

through image processing.



Film Scanning



Film scanning is the process of converting analog film images to the digital realm. Once images

are in a digital format, post-production artists can manipulate them with computers (Figure 1).

Conceptually, film scanners work much like desktop scanners. That is, a light is shined through

each frame and the image captured and digitized on a CCD array, which translates the light into

the computer bits and bytes needed to store and manipulate the image digitally.







The devices currently in use for digitizing film can be divided into two categories: Telecine and

Film Scanner. Both devices allow the film negative to be digitized, though there are considerable

differences. A telecine device runs at real time without mechanical pin registration and is

generally designed to give on-the-fly interactivity while the film is loaded. Most of these designs











FIGURE 1 – Film Scanning (Digitizing)























Digital File

(e.g. Cineon)

Delivery Medium

(e.g, FireWire Drive)

Processed Film

Negative



Film Scanner

(e.g.,ARRIScan)







are based on HD technology and are not able to scan the full resolution, dynamic range, and color

pallet available on the negative film. A true film scanner on the other hand is a stable high quality

digitizer with no interactive controls generally scanning at slower rates allowing the film to be

mechanically pin registered.



The scanning parameters for a true film scanner are set before the film is loaded and are

repeatable across multiple scanner units. They are designed to capture the full resolution,

dynamic range, and color pallet available on the negative film for subsequent manipulation in the

post production process. This is usually done with tri-linear CCD imaging arrays with one for

each color. The combination of the spectral response of the illuminant, often Xenon, spectral

notch filtering, and the response of the arrays, are tuned so that the scanner sees the negative the

same way that print film does in standard laboratory printing.





Other important aspects of modern film scanners technology includes:



Scanning Speeds and Pin-Registration – Because of the need for steady images in

Digital Intermediate and Visual Effects, pin-registered scanners are required for most

applications. Pin-registration mechanisms are designed mechanically to close tolerances,

so that each frame is scanned in exactly the same position as all other frames. This

process reduces or eliminates the “weave” that sometimes results from non pin-registered





scanners. The disadvantage of pin-registered scanners is that they typically scan at

slower rates than non pin-registered scanners. When some degree of image weave is

acceptable, non pin-registered scanners do offer a very fast and economical alternative.

Figure 2 provides a comparison of Scan times associated with various scanners.



In visual-effects, pin-registration of these elements is critical, because effects applications

involve multi-layer compositing of foreground and background elements. Practice has

shown that the critical tolerances of camera and optional-printer movements must be

maintained in the operation of digital film scanners. This registration tolerance is +/-

.0001 inches (2.5 microns) which translates to ? pixel in 4K sampled images. This

ensures that element-to-element registration is transparent to the critical observer. With

the emergence of high quality digital cinema projectors accurate registration on non-

effects shots will be equally important since there is no projector weave to hide non pin-

registered scans.





Resolution – The first generation of scanners generally scanned a 35mm frame at

2K (2048x1566 pixels) or 4K (4096x3112) (Figure 2). A common

misconception is that a high-quality 2K resolution image is scanned at 2K.

According to the Nyquist Frequency Rule, the theoretical maximum resolution a

digital capture devise can resolve is only half of its sampling rate. Therefore, to

achieve a true high-quality 2K can, the film image must actually be “double over-

sampled” at 4K, and then mathematically “down-sampled” to 2K.



Figure 2 – Scanning Rates and Resolutions Table





2K (double oversampled) 4K

Target Digital File Resolution 2048 x 1556

(82 pixels / mm)

4096 x 3112

(164 pixels / mm)

Scan Rate – Current

Generation Scanners

(Pin-registered)

Frame: 2-4 seconds/frame

1000’ Reel: 13.3 hours

Frame: 4-8 seconds/frame

1000’ Reel: 27 hours

Scan Rate – Next

Generation Scanners

(Pin-registered)

<1 Frame/Second

1000’ Reel: 4-5 hours

< 1 Frame/Sec

1000’ Reel: <4-5 hours

Scan Rate – Non-pin-

registered

8 - 24 Frames Per Second

< 20 minutes-1 hour









Dustbusting – Inevitably, even after extensive film cleaning and using scanners in sealed

positive-pressure “clean rooms”, some dust particles are scanned and digitized. These

image flaws are removed in a highly labor-intensive process called “dustbusting”. While

several automated systems help find dust particles, a human being must still examine and

fix every frame to ensure that dust particles to not end up on the final digitized image.

More automated detection processes, based on Infra-Red detection, are on the horizon

(see next section).





Scanning: Next Generation - A radical new design from ARRI will become available

middle of 2004. It will differ significantly from the traditional approaches. It will have

specially tuned LED arrays as the illuminant which matches the response of the negative

film. LEDs with associated control electronics do not have the flicker and stability

problems associated with Xenon or incandescent light sources. It will employ a single

CMOS two dimensional scanning array. While the negative is pin registered in place a

snap shot of the entire negative is taken at one time instead of moving the film past a

single line tri-linear array. The two dimensional CMOS technology is much faster

allowing a single chip to make multi-level RGB samples for increased contrast sampling

ranges and less noise. A forth infra-red channel is included for dirt detection.

Sophisticated internal auto calibration will allow device independent scanning parameters

to be loaded across multiple scanners with the same results.







2) Enhancing and Manipulating Digital Images



Once film images have been digitized, a wide variety of services is available to enhance and

manipulate the images. Some of the most important include:



Color Correction – Digital Color Correction, or Digital Color Timing is the process of

manipulating color digitally to achieve the desired look for film projection, digital projection and

video display. Traditional Color Timing is a photochemical process at the laboratory.

Cinematographers view work prints of their films, and adjust color by “calling lights”, meaning

adjusting the way film is printed to achieve the desired look. In Digital Color Timing, this entire

process is done with computer software.



Digital color correction allows the following benefits over traditional laboratory timing:

? Instant Feedback - In a typical digital color timing session, cinematographers see their

films projected digitally, and instantly see the result of their decisions. By contrast, in

traditional Color Timing, one or more days elapse between the color timing session and

viewing of the results.





? Keying and Matting – In digital color timing keys and mattes provide the ability to apply

different changes across each frame. For example, eyes of a subject can be made

brighter, and then tracked through an entire scene, with the rest of each frame unaffected

by this change. In traditional Color Timing, any changes made must be applied to the

entire frame.

? Additional Options – Digital color timing provides many additional options not available

in traditional Color Timing to enhance images, including image sharpening, defocusing

(smoothing), contrast adjustments, color changes, and others.



Digital Assembly – Traditionally, filmmakers cut their original negatives to assemble their final

film negative. Increasingly, filmmakers submit their original camera negatives to their digital

laboratory. Appropriate selects are scanned digitally with handles. These selects are then

assembled digitally into the final cut, using an electronic Edit Decision List (EDL).



Digital Titles and Opticals – Opticals, such as a fade out from one scene, and a fade in to a

subsequent scene have been traditionally done manually, using complex mechanical devices. In

the digital realm, all opticals can be completed quickly and seamlessly, with the ability to quickly

view the result and make changes.



3) Delivering Images



Once digital images have been a finalized, they can be delivered in various digital and analog

formats:



Film Recording – Film recording is the process of recording digital images on film (Figure 3).

All images are recorded to fine grain intermediate film stocks, either from Kodak or Fuji.













FIGURE 3 – FILM RECORDING



















Processed Film

Negative



Film Laboratory



Film Recorder

(e.g.,ARRILaser)

Unprocessed Film

Negative







Digital File

(e.g. Cineon)







Laser technology is currently the only available technology that can completely fill the wide color

gamut, high contrast range, and high resolving power of motion picture film. In the past before

laser technology was readily available, other film recording technologies were used, but they fall

short of today’s demanding quality expectations.



Kodak manufactured the Lightning Film Recorder, the very first laser film recorder. This system

uses three lasers (red, green, blue) to expose film negative in 10 bit log space. This recorder is

still in use today.



With an installed base worldwide of 130 recorders, ARRI Laser currently the sole manufacturer

of laser film recorders. Even with the many advances in this field, film recording is still a

relatively slow process. In fact, with only one recorder, it would take -days to film out an entire

feature film. Figure 3 provides a summary of recording times.



Figure 4 – Laser Recording Table





2K 4K

Target Digital File Resolution 2048 x 1556 full aperture

(82 pixels / mm)

4096 x 3112 full aperture

(164 pixels / mm)

Individual Frame Recording

Time

Frame: 2.1 seconds



Frame: 4.2 Seconds



1000’ Reel (28 minutes)

Recording Time

9.3 hours 18.6 hours





Film (7 full reels) Recording

Time

65 hours (one recorder) 130 hours (one recorder)





The most common resolution for film recording is 2K. However, in July 2004, Sony Pictures

scanned and film recorded Spiderman 2 (Bill Pope, ASC) entirely in 4K at EFILM, LLC in

Hollywood. As disk drive and computer processing costs continue to decline, industry observers

expect 4K to become the new standard.



Another related trend is multiple negatives. Cinematographers using 4K images are

encouraged to consider recording multiple negatives, as any benefits of using 4K resolution can

be eliminated by the traditional Negative – Interpositive – Internegative – Print process and its

associated multi-generational image quality loss (see Future Trends below).





Other Delivery Media – In additon to film, digital images are delivered on a wide variety of

other formats, including:

? Tape (e.g., D5, D1)

? Disk Drives (e.g., FireWire technology)

? Digital Cinema Masters for digital projection (e.g., QuVIS)

? Video Masters (for subsequent conversion to NTSC, DVD, PAL, DVD, and other common

formats)









INDUSTRY SERVICES, PRODUCTS, AND MARKET SEGMENTS



The Digital Post Production services described above are combined into service lines for various

purposes. The most common are Special Effects, Tape to Film, and Digital Intermediate.



Special Effects – Special effects are now included in virtually every motion picture. The

special effects process begins with digitization of original images. Film-originated images are

scanned, generally on a 2K pin-registered scanner (Figure 5). The images are subsequently

manipulated by computer software programs and then output to film. Because of the precise

nature of digital manipulation, use of a pin-registered scanner to produce steady images without

weave is mandatory. Video or 24P-originated images are imaged processed and / or transferred

to the appropriate digital format.





FIGURE 5 – Special Effects































Digital File

Processed Film

Original Camera

Negative



Film Scanner



Image Processing

or

Lab

Processing /

Negative



Digital Image Manipulation

- Compositing / Roto

- CGI

- Color Correction

Film

Recorder









Tape Input

(e.g. HD Cam, 24P)



Even average feature films typically contain 75 – 150 special effects shots. Effects-laden films

can contain 500 –1000 or more shots. A recent trend is toward special effects shots that do not

look like special effects. Common examples include:







? Wire and negative scratch removal

? Addition of rain, snow, and other weather elements

? Changing seasons with color changes

? Changing day scenes to evening scenes





Tape to Film – As a result of the increasing quality and decreasing costs, many independent and

even some mainstream filmmakers now originate on video and digital 24p cameras, rather than

film. Recent examples include Once Upon a Time in Mexico (Robert Rodriguez,

Cinematographer) and Star Wars: Episode II - Attack of the Clones (David Tattersall, ASC).

Like Special Effects, the Tape to Film process involves acquiring images, manipulating and

enhancing them, and recording to film (Figure 6). There is a growing trend at film festivals to

forego the film print and instead project digitally, thus eliminating film entirely. This trend is

expected to continue and expand.





FIGURE 6 – TAPE TO FILM





































Digital File

Tape Origination

(eg HD Cam, 24P )



Image Processing

Digital Image Manipulation

- Compositing / Roto

- CGI

- Color Correction

Film

Recorder

Lab

Processing /

Negative



Image

Translation

or



Digital Cinema

Master

(e.g., QuVIS /

QuBIT)











Digital Intermediate – Digital Intermediate uses a comprehensive suite of services to create

Digital Master of entire films (Figure 7). In this process, entire films are scanned (or imported in

the case of 24p digital capture), assembled, color corrected, and then recorded back to film from





the final Digital Master. In addition, the Digital Master is used in a computer-based translation

process to create a video master, which is used to create video and digital cinema masters.



Kodak invented the concept of Digital Intermediate with its Cineon system. This process

envisioned full 2K or 4K pin-registered scans and laser film recording, using the Cineon digital

file format to capture and manipulate film’s full dynamic range. The first digital intermediate

film Pleasantville (John Lindley, ASC) was completed by Kodak’s Cinesite in 1998. Then in 2001

EFILM, LLC in Hollywood completed the world’s first full 2K digital intermediate, We Were

Soldiers (Dean Semler, ASC). This ground-breaking film, which was also the world’s first film to

be completed without traditional laboratory Color Timing, proved that digital intermediate could

produce images acceptable to filmmakers and moviegoers worldwide. Following We Were

Soldiers success, the Digital Intermediate market exploded. By 2004, approximately 25% of the

major Hollywood releases used the Digital Intermediate process. By 2005, this will increase to

approximately 50%.











FIGURE 7 – DIGITAL INTERMEDIATE































































High

Resolution

Scan

Digital Mastering Process

Create Digital Opticals

Conform Scans, Vfx,

Opticals to EDL

Dust Bust

Digital Color Time

Title

“The Digital Master”

Video Masters

Laser Record IP

Digital Cinema

Visual Effects 2D / 3D

Off Line Edit: EDL

Telecine Camera

Digital Projection

(Calibrated)

Viewing





TECHNICAL ASPECTS



Image Capture and Standards



Modern motion-picture original negative stocks capture images with red, green and blue records

representing more than an eleven stop scene exposure range. The negative captures more latitude

than can be reproduced on the print. The characteristic curve for the digitized film negative as

well as a projected print film is illustrated in Fig. 8. By adjusting the respective red, green, and

blue printer lights, the lab timer can set the exposure range of the negative that the print will see.

It is important to maintain this extended latitude during the Digital Intermediate process. The

scanner should be zeroed on the D-min of the specific film stock that is being scanned. The

typical industry scanning metric of choice is logarithmic with 10 bits allocated to a 2.0 plus

density range. With a typical exposure, a 90% white card will produce a digital code value of

approximately 685, with 2% black falling at approximately 180 code values. The range of code

values above 685 provides headroom for specular highlights and light sources, or extra latitude

for overexposure in shots that pan or move from shadows to bright sunlight.



FIGURE 8 –RELATIVE LOG EXPOSURE



Rel Log Exp

0

250

500

750

1000

-2.50 -2.00 -1.50 -1.00 -0.50 0.00 0.50 1.00 1.50

1

0

-

b

D

i

g C

ode

Va

l

u

e

Printing Density

Projected Film Print











The color fidelity of the original film images is maintained by digitizing the film in terms of

printing density. In order that the scanner “see” the film the same way in which it was printed in

dailies, the spectral response of the digital film scanner is designed to match that of the motion-

picture print film in standard printer (Fig.9). This ensures that the digital record contains the same

color characteristics as the original negative film. It should be noted that printing density is

similar to (but not exactly the same as) the status M density filters used to measure negative films.



The 10-bit log Cineon digital film format has become the de facto standard for the scanning and

exchange of images between digital film facilities. Digital film scanners and recorders

manufactured by several companies have been designed to this standard. Most of these scanners



FIGURE 9 –SPECTRAL RESPONSE OF TYPICAL DIGITAL FILM SCANNER AND

STATUS M



Wavelength (nm)

0

0.5

1

1.5

2

2.5

3

3.5

350 400 450 500 550 600 650 700 750

S

p

e

c

t

r

a

l

R

e

s

ponc

e

Status M

Scanner





support selectable sampling resolutions of 4096 (4K) or 2048 (2K) across the width of a 35mm

full-aperture image. To understand the impact of sampling resolution on image sharpness, one

can look at the system Modulation Transfer Function (MTF) for a series of sampling resolutions

as shown in Fig. 10. This shows significant MTF gains when going from 1K to 2K, but

diminishing returns as the sampling resolution is increased from 2K to 3K, with very little gain

above 3K. In current practice, most shots are scanned and processed at 2K except when digital

zoom or repositioning is required when a shot might be scanned at 4K and resized to 2K for

processing and final output. Although processing images at 4K is expensive, and while most





additional detail in 4K digital images is lost in film printing and projection, resolutions higher

than 2K for scanning and archiving will ultimately gain momentum. It is important to note the

growing trend of producing multiple digital printing negative which can allow these increased

2K plus resolutions to actually be seen on the cinema screen.













FIGURE 10 –MTF RESPONSE VS> SAMPLING RESOLUTION

Frequency (c/mm)

0.00

0.20

0.40

0.60

0.80

1.00

1.20

0204060

R

e

l

a

t

i

v

e

R

e

s

ponc

e

1K

2K

3K

4K

5K





Displaying Digital Film Images



The intent of displaying the digital images is usually to emulate how the audience will see the

final delivered product. Extreme care must be taken to assure accuracy.



Large screen projectors have difficulty emulating electronic display devices. This is because of

film’s inherent wide color gamut, high contrast range, high resolving power, and complex non-

linear inter-color effects due to the complex chemical processes which produces the color images.



CRT displays most often used to date, lack the color pallet available on film and allow only a

subset of the total film colors to be displayed. To make this subset of colors come close to

matching film, complex three dimensional color mappings are needed to impart the non-linear

transfer function of projected film. CRTs are not inherently stabile devices so they must be

calibrated often. Monitors such as those from Barco and Sony have internal stabilization

electronics and built in calibration systems to assure stability. The viewing environment is also

critical and should match the darkened cinema.



Digital projection technology has matured to a point that it can come close to emulating projected

film. To date the DLP TM from Texas Instruments can attain a contrast ratios of over 2000:1 with

a color pallet approaching film. With the extremely stabile digital light valve technology, along

with the built in color management systems, predictable stabile images are assured. Also,

complex three dimensional color mappings are needed to impart the non-linear transfer function

of projected film. The size of the digitally projected image can also match its film counterpart.







Most important when digitally previewing film images is that the entire system be end to end

calibrated, including the film processing laboratory, to assure accuracy. If the images are

destined for delivery to other display venues, then the ability to emulate these devices is

important. If the destination is to multiple display venues, then the ability to translate the look of

the delivered images into each device’s look space is required.



Quality Control and Calibration



Digital filmmaking requires quality control of the end-to-end process to ensure that the digitized

images can be seamlessly intercut with live action. Maintaining the technical specifications of

contrast range, color fidelity, resolution and registration are part of the process. With many of

today’s feature-film productions farmed out to multiple postproduction facilities for visual

effects, the consistency from shot to shot and from facility to facility is also very important. The

best way to achieve this is to standardize on a common file format for interchange and to work

with one service provider for the digital film scanning and recording operations. The Cineon 10-

bit file format has become the current de facto standard for image exchange. Many new file

format standards are in the works and show much promise.





While it is possible with a calibrated monitor to get an approximation of how the final film print

will look on the projected print, different display technologies are needed. In order to achieve

accurate simulation, full closed loop system calibration including the processing laboratory is

required. This includes daily scanner, display, recorder, and sensitometric control of the

processing laboratory. In order for the display device to match a print at a given laboratory,

multidimensional spectrographical characterizations of the resultant negative and print are

required in order to develop multi-demitional lookup tables for the display devices.



INDUSTRY TRENDS



Technical and business process advancements continue to accelerate in Digital Film Post

Production. Some of the more interesting current trends include:



? 2K to 4K: While the difference between 4K and 2K images is subtle to some

moviegoers, there are differences. As a result, 4K is expected to become the industry

standard for mastering and archiving.



? 2K Projection: Many post production facilities and theaters are already converting from

1K to 2K projection with new projectors based on Texas Instrument’s DLP system, such

as Barco’s DP100 and Christie’s CP2000. Because the new 2K projectors offer both

better resolution and contrast (2000:1 plus) at no additional cost over their 1K

predecessors, this trend is likely to accelerate.







? Multiple Digital Negatives: Increasingly, studios are creating multiple negatives for

their features. Using Kodak’s Estar negative, this allows laboratories to strike prints off

of multiple original digital negatives. By contrast, the traditional Negative, IP, IN, Print

process results in three generations of image degredation. By filming out multiple

negatives, all theater prints become “show prints.” The image improvement is

significant, even to less experienced movie goers. This trend is rapidly accelerating,

resulting in a corresponding need for capacity increases at digital post production

facilities.



? Auto-Assembly: Early digital intermediates were scanned from cut negative. For many

features, this is no longer true. Increasingly, production companies submit EDL’s, which

are used to electronically assemble scanned selects. A side benefit of this process is that

because the negative is not handled in an editing room, the film is less vulnerable to dirt,

dust, and scratches.



? Digital Cinema Previews: With the advent of auto-assembly, and quality 2K digital

projection, some studios are electing to do a series of digital cinema previews prior to

locking their films. Using revised EDL’s, features can be re-edited, re-color corrected,

re-assembled and then previewed digitally at multiple locations.



? Reduced Special Effects Costs: Recent significant reductions in special effects tool

costs have reduced overall costs for visual effects. Tools such as Discreet’s Inferno,

operating on SGI IRIX hardware are still common throughout the industry. However, a

new generation of PC-based tools such as Apple’s Shake, with powerful PC-based

renderfarms such as Apple’s Xserve promise quantum leaps in price-performance.



? Digital Archiving: As the number of digital masters increases, so does the need to

consider the archiving implications. Unlike film, digital masters on tape are vulnerable to

changing technologies rendering formats obsolete and possible corruption of digital files.

Studios are researching the best approaches to ensure that their digital assets can be

preserved just as long as their archived film. Because this is a technically complex issue,

many industry groups and corporations are working standards and solutions. Within the

next few years, a new generation of companies and services will evolve to serve the

digital archiving needs of studios.





Bill Feightner, Executive Vice President, Technology is an Associate Member of the ASC. Mr.

Feightner was one of the founding owners of EFILM, and is in charge of envisioning,researching,

developing, and implementing all aspects of EFILM’s Digital Laboratory Services.



Robert L. Eicholz, Vice President of Corporate Development at EFILM, oversees management

and operation of EFILM’s technical groups, including software development, engineering, and

imaging.







This chapter contains several excerpts from a similar chapter written by Glenn Kennell (Director

of Technology Development, Texas Instruments DLP Cinema) and Sarah Priestnall (formerly of

Kodak’s Cinesite) for the previous edition of the ASC Handbook.





献花(0)
+1
(本文系mc_eastian首藏)