入门级 <<Introduction to 3D Game Programming with DirectX 9.0>> 提高 << Advanced 3D Game Programming With DirectX 9.0>> 图形学 <<Real-Time-Rendering>> 数学 <<3D Math Primer for Graphics and Game Development>> <<Mathematics for 3D Game Programming and Computer Graphics>> <<Essential Mathematics Guide 2nd Edition>> 渲染基础 《Cg_tutorial》 《The Complete Effect and HLSL Guide》 <<Advanced Lighting And Materials With Shaders>> 光照与环境模拟 <<Advanced Lighting And Materials With Shaders>> <<GPU Gems>> << Programming Vertex, Geometry, and Pixel Shaders>> 地形渲染 <<Real Time 3D Terrain Engines Using C++ And DX9>> 模型导入和动画 <Advanced Animation with DirectX>> 物理 <<Game Physics>> <<Game Physics Engine Development>> 碰撞检测 <<Real-time Collision Detection>> 细节层次 <<Level of Detail for 3D Graphics>> 光线追踪 << Physical-Based Rendering - From Theory to Implementation>> 引擎设计 <<3D Game Engine Architecture Engineering Real-Time Applications with Wild Magic>> <<3D Game Engine Programming>> <<3D Game Engine Design, Second Edition>> <<Pro OGRE 3D Programming>> 人工智能 <<Programming Game AI by Example>> <<Artificial Intelligence for Games>> 综合应用 <<Game Programming Gems>> |
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