Standard OGRE IrrLicht Truevision3D General Type Only rendering engine
Game engine IncludeTV3DEngine,TV3DMedia,TV3DNet…… Languages Written in pure C++, totally object orientated. Written in pure C++, totally object orientated. Written in C++ and VB6 with DirectX8.1 License LGPL zlib/libpng License(totally free) · Free TV3DSDK · Registered Developer License · group or site licenses Develop platforms · C++ · .NET · C++ · .NET language binding VB/VC++/DELPHI/ C#/vb.net Platforms Windows ü Support ü Support ü Support Linux
ü Support ü Support
MacOS ü Support ü Support
3D API Direct3D ü Support ü Support ü Support OpenGL ü Support ü Support
Other
· The Irrlicht Engine software renderer. · The Apfelbaum Software Renderer
Architecture Extensibility · Extensible example framework · Flexible plugin architecture allows engine to be extended without recompilation · Use some other professional engines to achieve other features
Scripting
Materials & Textures Materials · Powerful material declaration language · Multiple material · Material LOD · Multi-texture and multi-pass blending · Projective texturing · Textures can be provided and updated in real-time by plugins · Provide common built in materials based on fixed function pipeline or programmable pipeline · add new materials to Irrlicht at runtime, without the need of modifying/recompiling the engine
Textures and Mapping 自动产生MipMap;
自动调整纹理大小以满足硬件需求。
支持可程序控制的纹理坐标生成和转换。 · Bump mapping · Parallax mapping · Light maps · Sphere mapping DOT3 Bump mapping
没有提供多层纹理和混合模式 Shaders · Supports vertex and fragment programs, both written in assembler, and in Cg, DirectX9 HLSL, or GLSL · Support many commonly bound constant parameters like worldview matrices, light state information, object space eye position etc · Pixel and Vertex Shaders 1.1 to 3.0 · ARB Fragment and Vertex Programs · HLSL · GLSL · Hardware Vertex Shaders · HLSL Scene Management General · Highly customizable, flexible scene management, not tied to any single scene type. · Hierarchical scene graph; nodes allow objects to be attached to each other and follow each others movements, articulated structures etc · Scene querying · Using a hierarchical scene graph, can mix indoor and outdoor scene seamless together · Extensible hierarchical scene management
BSP Support BSP 场景的天空穹、粒子特效、高级材质属性,乃至 BSP 的空间分割规则都会被正确识别、自动实现 · 对 BSP 的特性支持比较贫乏 对 BSP 的读取存在 BUG Other
Special effects Particle System
· easily extensible emitters, affectors and renderers · can be defined in text scripts for adjusting in real-time · particle pooling · Customizeable Particle systems for snow, smoke, fire, ... Atmospheric effects like fog, cloud, sky (box and sphere), stars. Light & Shadow
当前支持三种阴影:调整纹理阴影,调整模版阴影,附加模板阴影。不支持软阴影 Multiple shadow rendering techniques, · Dynamic lights · Dynamic shadows using the stencil buffer · Optimized dynamic stencil shadows · DirectX Hardware Lighting Other · Support for skyboxes, skyplanes and skydomes · Billboarding for sprite graphics · Transparent objects automatically managed
· Realistic water surfaces · Billboards · Transparent objects · Skyboxes · Fog · Texture animation Billboard Character Animation
· Skeletal animation · blending of multiple animations · variable bone weight skinning · hardware-accelerated skinning
· Morph target animation: · Skeletal animation · Skeleton based, Key frame based, morph based animations · Animations that can be enhanced by bone attaching or custom bone rotations. Supported Formats textures file formats · PNG, JPEG, TGA, BMP or DDS · 1D textures, volumetric textures, cubemaps and compressed textures (DXT/S3TC) · PSD,JPG,PNG,TGA,BMP,PCX
mesh file formats Milkshape3D, 3D Studio Max, Maya, Blender and Wings3D · 3DS,OBJ,CSM,DAE,DMF,OCT,X,MS3D,MY3D,LMTS,BSP,MD2 3DS, X, MDL, MD2, MD3 Document
Great number of users and well documented. well documented API with lots of examples and tutorials.
Other GUI
2D Drawing
XML ü Support XML Converter: convert efficient runtime binary formats to/from XML for interchange or editing ü Support 快速的XML分析器
Web Site
http://www. http://irrlicht. http://www. |
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