using System;
using System.Runtime.InteropServices;
using UnityEngine;
public class WindowMOD : MonoBehaviour
{
public Rect screenPosition;
[DllImport("user32.dll")]
static extern IntPtr SetWindowLong (IntPtr hwnd,int _nIndex ,int dwNewLong);
[DllImport("user32.dll")]
static extern bool SetWindowPos (IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
[DllImport("user32.dll")]
static extern IntPtr GetForegroundWindow ();
const uint SWP_SHOWWINDOW = 0x0040;
const int GWL_STYLE = -16;
const int WS_BORDER = 1;
const int WS_POPUP = 0x800000;
void Start ()
{
SetWindowLong(GetForegroundWindow (), GWL_STYLE, WS_POPUP);//将网上的WS_BORDER替换成WS_POPUP
bool result = SetWindowPos (GetForegroundWindow (), 0,(int)screenPosition.x,(int)screenPosition.y, (int)screenPosition.width,(int) screenPosition.height, SWP_SHOWWINDOW);
}
}
这样子在编辑模式下点运行,我的Unity的边框确实木有了。然而,发布之后的exe文件仍然带有边框。在playersetting中将Display
Resolution Dialog设置为Disabled或者Hidden By
Default。然后再发布的exe就可以直接无边框显示啦。
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