我们可以在运行时更改使用Three.js创建的3D立方体的尺寸“宽度/高度/长度”吗?
就像我在SO中得到一个小提琴,在运行时改变了立方体的颜色:http:///mpXrv/1/
同样可以改变维度吗?
这是我的代码:
HTML
<script src="http://www./libraries/three.min.js"></script>
<div id="container"></div>
<div class="inputRow clear" id="dimensionsNotRound" data-role="tooltip">
<label class="grid-8">Dimensions (mm):</label>
<br/>
<br/>
<div> <span>Length</span>
<input class="numeric-textbox" type="text" value="">
<br/>
<br/>
</div>
<div> <span>Width</span>
<input class="numeric-textbox" type="text" value="">
<br/>
<br/>
</div>
<div> <span>Height</span>
<input class="numeric-textbox" type="text" value="">
<br/>
<br/>
</div>
<button id="btn">Click me to change the Dimensions</button>
JS
//Script for 3D Box
// revolutions per second
var angularSpeed = 0.2;
var lastTime = 0;
// this function is executed on each animation frame
function animate() {
// update
var time = (new Date()).getTime();
var timeDiff = time - lastTime;
var angleChange = angularSpeed * timeDiff * 2 * Math.PI / 1000;
cube.rotation.y = angleChange;
lastTime = time;
// render
renderer.render(scene, camera);
// request new frame
requestAnimationFrame(function () {
animate();
});
}
// renderer
var container = document.getElementById("container");
var renderer = new THREE.WebGLRenderer();
renderer.setSize(container.offsetWidth, container.offsetHeight);
container.appendChild(renderer.domElement);
// camera
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 700;
// scene
var scene = new THREE.Scene();
// cube
var cube = new THREE.Mesh(new THREE.CubeGeometry(400, 100, 200), new THREE.MeshLambertMaterial({
color: '#cccccc'
}));
cube.overdraw = true;
cube.rotation.x = Math.PI * 0.1;
cube.rotation.y = Math.PI * 0.3;
scene.add(cube);
// add subtle ambient lighting
var ambientLight = new THREE.AmbientLight(0x888888);
scene.add(ambientLight);
// directional lighting
var directionalLight = new THREE.DirectionalLight(0x666666);
directionalLight.position.set(1, 1, 1).normalize();
scene.add(directionalLight);
// start animation
animate();
这是同样的小提琴! http:///EtSf3/1/
如果您需要任何其他信息,请与我们联系.
请建议. 解决方法: 解决方案1(更好)
必须使用缩放网格属性来增加(或减少)对象的尺寸.
http:///EtSf3/4/
首先,您需要将多维数据集变量设置为全局范围.
我已经将立方体的尺寸替换为1,1,1.
cube = new THREE.Mesh(new THREE.CubeGeometry(1, 1, 1), new THREE.MeshLambertMaterial({
color: '#cccccc'
}));
在btn上附上偶数
var $= function(id) { return document.getElementById(id); };
$('btn').onclick = function() {
var width = parseInt($('inp-width').value),
height = parseInt($('inp-height').value),
length = parseInt($('inp-length').value);
cube.scale.x = width;
cube.scale.y = height;
cube.scale.z = length;
};
解决方案2
另一种解决方案是删除对象并使用给定值创建新网格. 来源:https://www./content-1-408051.html
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