Creator Market
Player Market
Market Solution
The main challenge faced by voxel art creators in the current game environment is that they have limited or no legitimate rights to the intellectual property they create. This can result in the artists or creators gaining little or no financial benefits after spending a lot of time creating their game world, thus frustrating the artists or creators.
Another problem faced by creators is establishing creative ownership of their works, especially when other players copy, modify, or build upon their original works physically. Without a system to identify and track the ownership of works, it’s almost impossible to tell whether it is original or plagiarized.
Finally, the shared reliance on fiat currency and credit card transactions means that there has always been the threat of credit card frauds. Currently, 7.5% of illegal transactions in games are due to credit card frauds, which can disrupt the whole game economy.
The TMETA platform gives creators real ownership of everything they create by registering all assets they create as non-functional assets. The creators hold full copyright and ownership of all the works created by themselves, and can sell and trade the works to obtain all the benefits of the works. Transactions through blockchain in Binance effectively avoid the problem of credit card frauds. In addition to addressing these issues, the TMETA platform aims to bring more value to what creators create. For the first time ever, the creators will be able to see how their creations come to life when their uploaded assets being used on a piece of territory. This is part of a great experience that allows the creators to truly feel the magic of it.
For players who primarily intend to play the game and buy the items, rather than create and sell them, issues of ownership or compensation are less
important. However, another issue that directly concerns these players is that they spend money on items in the game, but they can’t get it back.
For example, if they stop playing the game, all the items they bought immediately become worthless. If the game is shut down for certain reasons,
such as a decline in popularity that leads to a decrease in revenue, all purchases made in the game will varnish, which is especially true in
free-to-play games. Item purchasing is like a one-way street. Players pay for items in the game, but if they no longer use an item, they can’t
recover their money paid, or legally sell it to other players. Therefore, players can’t be compensated if the game is taken off the market.
The TMETA platform is built to allow the players to hold ownership of all of their items in the game, so that they can transfer or sell their purchases
to others when they stop playing the game, and even if the game is taken off the market. As the TMETA platform embraces across-application interoperability,
blockchain provides games with the ability to leverage shared assets. Items, characters, and other game elements can also be used in other games.
These games are no longer confined to a narrow digital ecosystem.
The first stage of this process is the creation of a decentralized game community, with some elements centrally managed by TMETA and others decentralized among the creators and players themselves. We are also trying to build mechanisms that allow both players and creators to have full ownership of their items in the game, and that make their purchases work elsewhere to prevent empty-handedness.
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