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Fink's Sketchbook

 大东村人 2014-08-05



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  • 1 Day Ago #2
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    Sculpted the feet and hands a bit more. May go ahead and finish the hair the way I started it and if all else fails, make him bald and experiment with fiber mesh.
  • 18 Hours Ago #3
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    your chest muscle are too much stiff try smooth it
  • 11 Hours Ago #4
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    I went ahead and smoothed around the chest outline, as well as rounded the nipple a bit more. It had a sort of oval shape. Thank you so much for your feedback!

  • 8 Hours Ago #5
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    Default Arm Update

    Worked on tightening up the upper arm muscles and sculpting some of the forearm. I'm still a bit unhappy with the under-side of the forearm; references are really hard to come by. A little more sculpting and polishing to it and I can go ahead and add some veins. I'm gonna get the legs on roughly the same level before I continue with the arms. Critiques on nonsensical, problem, or just plain old eyesore areas are greatly appreciated!
  • 7 Hours Ago #6
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    Excuse me but can I ask you what method did you use to get the body to look like you can see it on the outside but on the inside it looks empty. Im asking this because im trying to do what your doing by making each body part separate and then put them together as one mesh. Also when you do put all the body parts together are you still able to work on them as one complete mesh?

    Im still doing my tutorials.
  • 6 Hours Ago #7
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    That would be selection tool I guess, hidden selection + perhaps poly groups to make selection easier.
  • 6 Hours Ago #8
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    They're actually not separate meshes though they appear so. They're separated into what's called Polygroups (under the tool menu, there is a submenu called Polygroups).

    To separate groups of a mesh the way I did, what you do is:
    -Be sure your mesh is at the lowest subdivision level.
    -While holding control + shift, (notice the brush/stroke change on the top left), change the stroke from the Rect default to Lasso. This is just so you have more control over what part of the mesh you select.
    -On the right side of the screen there is a Poly F (short for polyframe) button with the hotkey Shift-F. Click this on; your mesh should become a solid color with the wireframe showing. This basically means every face is part of one group.
    -Drop down the Polygroups menu (Tool>Polygroups).
    -Now, holding Control + shift, use the lasso to select whichever part of your mesh you'd like to separate (in my case, each limb/hand/foot/finger/toe, one at a time of course).
    -Note Control + Shift + Alt is to hide selected, while Control + Shift is to show only selected.
    -Once the part of your mesh you want separated is alone on-screen, under the Polygroups menu click GroupVisible.
    -Clicking Control + Shift into the background will bring the hidden pieces back, and just repeat the process until everything is separated.
    -To show/hide a group, just Control + Shift click it 1 or 2 times.

    Once it's all grouped separately, it'll look similar to this.

    Hope this helps!

    For more info on the topic and/or a better explanation:
    http://docs./reference-...sh/polygroups/
    http:///6AfV2hmSmqo
  • 3 Hours Ago #9
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    Default Leg Update

    Sculpted the leg muscles to about the same level as the arms. From what I can see I've gotta give the back of the legs a little more attention but I'm gonna go ahead and give the hair further detail, then revert back to arm/leg/back sculpting. I find getting distance from each piece helpful so I tend to bounce around.

    Can anyone tell me if the feet appear to be too long?
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